444
Chapter 12: ActionScript Dictionary
See also
LocalConnection.send()
,
System.onStatus
LocalConnection.send()
Availability
Flash Player 6.
Usage
sending_lc
.send (
connectionName
,
method
[,
p1,...,pN
])
Parameters
connectionName
A string that corresponds to the connection name specified in the
LocalConnection.connect()
command that wants to communicate with
sending_lc
.
method
A string specifying the name of the method to be invoked in the receiving
LocalConnection object. The following method names cause the command to fail:
send
,
connect
,
close
,
domain
,
onStatus
, and
allowDomain
.
p1,...pN
Optional parameters to be passed to the specified method.
Returns
A Boolean value of
true
if Flash can carry out the request,
false
otherwise.
Note:
A return value of
true
does not necessarily mean that Flash successfully connected to a
receiving LocalConnection object, only that the command is syntactically correct. To determine
whether the connection succeeded, see
LocalConnection.onStatus
.
Description
Method; invokes the method named
method
on a connection opened with the
LocalConnection.connect(
connectionName
)
command (called the “receiving
LocalConnection object”). The object used with this command is called the “sending
LocalConnection object”. The SWF files that contain the sending and receiving objects must be
running on the same client machine.
There is a limit to the amount of data you can pass as parameters to this command. If the
command returns
false
but your syntax is correct, try breaking up the
LocalConnection.send()
requests into multiple commands.
As discussed in the entry
LocalConnection.connect()
, Flash adds the current superdomain to
connectionName
by default. If you are implementing communication between different
domains, you need to define
connectionName
in both the sending and receiving
LocalConnection objects in such a way that Flash does not add the current superdomain to
connectionName
. There are two ways you can do so:
•
Use an underscore (_) at the beginning of
connectionName
in both the sending and
receiving LocalConnection objects. In the SWF file containing the receiving object, use
LocalConnection.allowDomain
to specify that connections from any domain will be
accepted. This implementation lets you store your sending and receiving SWF files in
any domain.
Содержание FLASH MX 2004 - ACTIONSCRIPT
Страница 1: ...ActionScript Reference Guide...
Страница 8: ...8 Contents...
Страница 12: ......
Страница 24: ...24 Chapter 1 What s New in Flash MX 2004 ActionScript...
Страница 54: ...54 Chapter 2 ActionScript Basics...
Страница 80: ...80 Chapter 3 Writing and Debugging Scripts...
Страница 82: ......
Страница 110: ...110 Chapter 5 Creating Interaction with ActionScript...
Страница 112: ......
Страница 120: ...120 Chapter 6 Using the Built In Classes...
Страница 176: ......
Страница 192: ...192 Chapter 10 Working with External Data...
Страница 202: ...202 Chapter 11 Working with External Media...
Страница 204: ......
Страница 782: ...782 Chapter 12 ActionScript Dictionary...
Страница 793: ...Other keys 793 221 222 Key Key code...
Страница 794: ...794 Appendix C Keyboard Keys and Key Code Values...
Страница 798: ...798 Appendix D Writing Scripts for Earlier Versions of Flash Player...
Страница 806: ...806 Appendix E Object Oriented Programming with ActionScript 1...
Страница 816: ...816 Index...