108
Chapter 5: Creating Interaction with ActionScript
Deconstructing a sample script
In the sample SWF file zapper.swf (which you can view in Using Flash Help), when a user drags
the bug to the electrical outlet, the bug falls and the outlet shakes. The main Timeline has only
one frame and contains three objects: the ladybug, the outlet, and a reset button. Each of these
objects is a movie clip instance.
There is one script in the SWF file; it’s attached to the
bug
instance, as shown in the following
Actions panel:
The Actions panel with the script attached to the bug instance
The bug’s instance name is
bug
, and the outlet’s instance name is
zapper
. In the script, the bug is
referred to as
this
because the script is attached to the bug and the reserved word
this
refers to
the object that contains it.
Event handler
Action
Variable
if
conditional statement
Event
Содержание FLASH MX 2004 - ACTIONSCRIPT
Страница 1: ...ActionScript Reference Guide...
Страница 8: ...8 Contents...
Страница 12: ......
Страница 24: ...24 Chapter 1 What s New in Flash MX 2004 ActionScript...
Страница 54: ...54 Chapter 2 ActionScript Basics...
Страница 80: ...80 Chapter 3 Writing and Debugging Scripts...
Страница 82: ......
Страница 110: ...110 Chapter 5 Creating Interaction with ActionScript...
Страница 112: ......
Страница 120: ...120 Chapter 6 Using the Built In Classes...
Страница 176: ......
Страница 192: ...192 Chapter 10 Working with External Data...
Страница 202: ...202 Chapter 11 Working with External Media...
Страница 204: ......
Страница 782: ...782 Chapter 12 ActionScript Dictionary...
Страница 793: ...Other keys 793 221 222 Key Key code...
Страница 794: ...794 Appendix C Keyboard Keys and Key Code Values...
Страница 798: ...798 Appendix D Writing Scripts for Earlier Versions of Flash Player...
Страница 806: ...806 Appendix E Object Oriented Programming with ActionScript 1...
Страница 816: ...816 Index...