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Chapter 12: ActionScript Dictionary
This method is similar in purpose to
Microphone.setSilenceLevel()
; both methods are used
to specify when the
onActivity
event handler should be invoked. However, these methods have
a significantly different impact on publishing streams:
•
Microphone.setSilenceLevel()
is designed to optimize bandwidth. When an audio stream
is considered silent, no audio data is sent. Instead, a single message is sent, indicating that
silence has started.
•
Camera.setMotionLevel()
is designed to detect motion and does not affect bandwidth
usage. Even if a video stream does not detect motion, video is still sent.
Example
The following example sends messages to the Output panel when video activity starts or stops.
Change the motion sensitivity value of 30 to a higher or lower number to see how different values
affect motion detection.
// Assumes a Video object named "myVideoObject" is on the Stage
c = Camera.get();
x = 0;
function motion(mode)
{
trace(x + ": " + mode);
x++;
}
c.onActivity = function(mode) {motion(mode);};
c.setMotionLevel(30, 500);
myVideoObject.attachVideo(c);
See also
Camera.activityLevel
,
Camera.motionLevel
,
Camera.motionTimeOut
,
Camera.onActivity
Camera.setQuality()
Availability
Flash Player 6.
Usage
active_cam
.setQuality(
bandwidth
,
frameQuality
)
Parameters
bandwidth
An integer that specifies the maximum amount of bandwidth that the current
outgoing video feed can use, in bytes per second. To specify that Flash video can use as much
bandwidth as needed to maintain the value of
frameQuality
, pass 0 for
bandwidth
. The default
value is 16384.
frameQuality
An integer that specifies the required level of picture quality, as determined by
the amount of compression being applied to each video frame. Acceptable values range from 1
(lowest quality, maximum compression) to 100 (highest quality, no compression). To specify that
picture quality can vary as needed to avoid exceeding bandwidth, pass 0 for
frameQuality
. The
default value is 0.
Returns
Nothing.
Содержание FLASH MX 2004 - ACTIONSCRIPT
Страница 1: ...ActionScript Reference Guide...
Страница 8: ...8 Contents...
Страница 12: ......
Страница 24: ...24 Chapter 1 What s New in Flash MX 2004 ActionScript...
Страница 54: ...54 Chapter 2 ActionScript Basics...
Страница 80: ...80 Chapter 3 Writing and Debugging Scripts...
Страница 82: ......
Страница 110: ...110 Chapter 5 Creating Interaction with ActionScript...
Страница 112: ......
Страница 120: ...120 Chapter 6 Using the Built In Classes...
Страница 176: ......
Страница 192: ...192 Chapter 10 Working with External Data...
Страница 202: ...202 Chapter 11 Working with External Media...
Страница 204: ......
Страница 782: ...782 Chapter 12 ActionScript Dictionary...
Страница 793: ...Other keys 793 221 222 Key Key code...
Страница 794: ...794 Appendix C Keyboard Keys and Key Code Values...
Страница 798: ...798 Appendix D Writing Scripts for Earlier Versions of Flash Player...
Страница 806: ...806 Appendix E Object Oriented Programming with ActionScript 1...
Страница 816: ...816 Index...