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Chapter 4: Animation
Shortcuts for animating with multiple cast members
The Cast to Time and Space to Time commands are both useful shortcuts for animating with
multiple cast members.
Using the Cast to Time command
To move a series of cast members to the Score as a single sprite, you use the Cast to Time
command (Modify > Cast to Time), which is one of the most useful methods for creating
animation with multiple cast members. Typically, you create a series of images and then use Cast
to Time to quickly place them in the Score as a single sprite. The Director onion skinning feature
is also useful for creating and aligning a series of images for use in animation. For more
information, see
“Using onion skinning” on page 125
.
Cast to Time places selected cast members in the Score as a single sprite.
To create a sprite from a sequence of cast members:
1
Select the frame in the Score where you want to place the new sprite.
2
Make the Cast window active.
3
Select the series of cast members to be placed in the new sprite.
4
Select Modify > Cast to Time, or hold down Alt (Windows) or Option (Macintosh) and drag
the cast members to the Stage.
The selected series of cast members becomes a single sprite.
Содержание DIRECTOR MX 2004-USING DIRECTOR
Страница 1: ...DIRECTOR MX 2004 Using Director...
Страница 16: ...16 Chapter 1 Introduction...
Страница 82: ...82 Chapter 3 Sprites...
Страница 98: ...98 Chapter 4 Animation...
Страница 134: ...134 Chapter 5 Bitmaps...
Страница 242: ...242 Chapter 10 Sound and Synchronization...
Страница 274: ...274 Chapter 11 Using Digital Video...
Страница 290: ...290 Chapter 12 Behaviors...
Страница 302: ...302 Chapter 13 Navigation and User Interaction...
Страница 334: ...334 Chapter 15 The 3D Cast Member 3D Text and 3D Behaviors...
Страница 392: ...392 Chapter 16 Working with Models and Model Resources...
Страница 418: ...418 Chapter 18 Movies in a Window...
Страница 446: ...446 Chapter 22 Managing and Testing Director Projects...