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Chapter 7: Color, Tempo, and Transitions
Setting transition cast member properties
You use the Property inspector to set values for the transition cast member.
To view or change transition cast member properties:
1
Select a transition cast member.
2
To display the Property inspector, select Modify > Cast Member > Properties, or select
Window > Property Inspector.
3
If necessary, click the Member tab and display the Graphical mode.
The following noneditable settings appear:
■
The cast member size in kilobytes
■
The cast member creation and edit dates
■
The name of the last person who modified the cast member
4
To view or edit the cast member name, use the Name text box.
5
To add comments about the cast member, use the Comments text box.
6
To specify how Director removes the cast member from memory if memory is low, select one
of the following options from the Unload pop-up menu:
3—Normal
sets the selected cast members to be removed from memory after any priority 2 cast
members have been removed.
2—Next
sets the selected cast members to be among the first removed from memory.
1—Last
sets the selected cast members to be the last removed from memory.
0—Never
sets the selected cast members to be retained in memory; these cast members are
never unloaded.
7
If you are using an Xtra transition, click Options to set values that are specific to the Xtra
transition. The contents of the Options dialog box is determined by the developer of the Xtra.
Refer to any documentation supplied with the Xtra.
Содержание DIRECTOR MX 2004-USING DIRECTOR
Страница 1: ...DIRECTOR MX 2004 Using Director...
Страница 16: ...16 Chapter 1 Introduction...
Страница 82: ...82 Chapter 3 Sprites...
Страница 98: ...98 Chapter 4 Animation...
Страница 134: ...134 Chapter 5 Bitmaps...
Страница 242: ...242 Chapter 10 Sound and Synchronization...
Страница 274: ...274 Chapter 11 Using Digital Video...
Страница 290: ...290 Chapter 12 Behaviors...
Страница 302: ...302 Chapter 13 Navigation and User Interaction...
Страница 334: ...334 Chapter 15 The 3D Cast Member 3D Text and 3D Behaviors...
Страница 392: ...392 Chapter 16 Working with Models and Model Resources...
Страница 418: ...418 Chapter 18 Movies in a Window...
Страница 446: ...446 Chapter 22 Managing and Testing Director Projects...