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Primitives
343
sizeRange.
end
Get and set
Size of a particle at the end of its life. The
size is linearly interpolated between
startSize
and
endSize
.
Positive integer. The
default is
1
.
blendRange.
start
Get and set
Opacity of a particle at the start of its life.
Any value between
0.0
and
100.0
.
blendRange.
end
Get and set
Opacity of a particle at the end of its life.
Any value between
0.0
and
100.0
.
texture
Get and set
Texture to use when drawing each
particle. The default is
void
.
Texture object.
emitter.
numParticles
Get and set
Number of particles in a burst or stream.
Positive integer. The
default is
1000
.
emitter.mode
Get and set
Mode in which particles are emitted.
#burst
:
All particles emitted
at once.
#stream
:
X particles emitted
per frame with X
equalling
emitter.
numParticles/
(
lifetime
*milliseco
nds PerFrame)
.
Note:
milliseconds
PerFrame
is the time
elapsed between
rendered frames.
emitter.loop
Get and set
TRUE (1)
or
FALSE (0)
value indicating
whether particles die
(FALSE)
or are
recycled (
TRUE
).
0
or
1
.
emitter.
direction
Get and set
Vector of original emission. At 1,0,0, the
default, particles are emitted randomly
over a sphere.
Any vector.
emitter.
region
Get and set
Point, line, or region from which particles
are emitted.
Possible values:
single vector for point
source
two vectors for line
segment
four vectors for
quadrilateral
emitter.
distribution
Get and set
Half the angle over which particles are
distributed, measured from the top of the
screen.
0
to
180
.
Property
Access
Description
Value Range
Содержание DIRECTOR MX 2004-USING DIRECTOR
Страница 1: ...DIRECTOR MX 2004 Using Director...
Страница 16: ...16 Chapter 1 Introduction...
Страница 82: ...82 Chapter 3 Sprites...
Страница 98: ...98 Chapter 4 Animation...
Страница 134: ...134 Chapter 5 Bitmaps...
Страница 242: ...242 Chapter 10 Sound and Synchronization...
Страница 274: ...274 Chapter 11 Using Digital Video...
Страница 290: ...290 Chapter 12 Behaviors...
Страница 302: ...302 Chapter 13 Navigation and User Interaction...
Страница 334: ...334 Chapter 15 The 3D Cast Member 3D Text and 3D Behaviors...
Страница 392: ...392 Chapter 16 Working with Models and Model Resources...
Страница 418: ...418 Chapter 18 Movies in a Window...
Страница 446: ...446 Chapter 22 Managing and Testing Director Projects...