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Models
349
Model methods
Use these methods to work with models:
Method
Description
Returns
addChild(
aNode,
preserveWorld
)
Adds
aNode
to this model’s list of children. An
equivalent operation is to set
aNode.parent
to equal
this model
.
The
preserveWorld
argument is optional. It can
have two values:
#preserveWorld
or
#preserveParent
. If the value is
#preserveWorld
,
the default, the world transform of the child being
added remains intact. If the value is
#preserveParent
, the child’s existing transform is
interpreted as parent-relative.
Nothing
child[
index
]
Returns the child at the specified position in
the index.
Node object
child(
name
)
Returns the child named
name
.
Node object
clone(
name)
Clones a model named
name
, adds it to the child list
of the model’s parent, and adds it to the world.
The clone shares the same model resource, shader
list, and parent as the original model, but it has
unique copies of the model’s transform and
modifier properties.
All children of the model are automatically cloned.
This can be avoided by removing the children,
performing the cloning operation, and then adding
the children back.
If the name is omitted or is
""
, the clone isn’t added
to the model palette, has no parent, and has no
children. This option lets you quickly create
temporary model instances.
Model object
cloneDeep(
name)
Clones both the model and the model resource
used by the model’s children. Modifications to the
clones’ resource don’t affect the source model’s
resource.
This is a more memory-intensive operation than
clone(
name
)
.
Model object
addtoWorld()
Adds the model to the currently active 3D world,
setting its parent as “world.” Equivalent to
model.parent=member("scene").group
("world")
All newly created models are added to the world by
default, without it being necessary to use this
method.
Nothing
remove
FromWorld()
For models whose parent hierarchy terminates in
the world, this sets their parent to
void
and
removes them from the world. Otherwise it
does nothing.
Nothing
Содержание DIRECTOR MX 2004-USING DIRECTOR
Страница 1: ...DIRECTOR MX 2004 Using Director...
Страница 16: ...16 Chapter 1 Introduction...
Страница 82: ...82 Chapter 3 Sprites...
Страница 98: ...98 Chapter 4 Animation...
Страница 134: ...134 Chapter 5 Bitmaps...
Страница 242: ...242 Chapter 10 Sound and Synchronization...
Страница 274: ...274 Chapter 11 Using Digital Video...
Страница 290: ...290 Chapter 12 Behaviors...
Страница 302: ...302 Chapter 13 Navigation and User Interaction...
Страница 334: ...334 Chapter 15 The 3D Cast Member 3D Text and 3D Behaviors...
Страница 392: ...392 Chapter 16 Working with Models and Model Resources...
Страница 418: ...418 Chapter 18 Movies in a Window...
Страница 446: ...446 Chapter 22 Managing and Testing Director Projects...