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22
Chapter 2: Score, Stage, and Cast
To add new frames:
1
Select a frame in the Score.
2
Select Insert > Frames.
3
Enter the number of frames to insert.
The new frames appear to the right of the selected frame. Sprites in the frames you select are
extended or tweened. For more information about tweening, see
Chapter 4, “Animation,”
on page 83
.
About Cast Members
Cast members are the media and other assets in your movie. They can be bitmaps, vector shapes,
text, scripts, sounds, Macromedia Flash content or components, DVD content, QuickTime
movies, Windows Media video or audio, Macromedia Shockwave 3D content, Rich Text, sounds
of various formats, and more. When you place a cast member on the Stage or in the Score, you
create a sprite. For more information about sprites, see
Chapter 3, “Sprites,” on page 51
.
You use windows called casts to group and organize your cast members. To populate casts, you
import and create cast members. You can create and use multiple casts in a movie. You can also
group multiple Cast windows together in a tabbed panel layout:
Cast window with tabs in Thumbnail view
You can create and edit cast members in Director by using basic tools and media editors such as
the Paint and Text windows, or you can edit cast members by using external editors. In addition,
you can import cast members from nearly every popular media format into a movie file. For some
media types, you can link cast members as external files located on a disk or the Internet. Linked
cast members can be updated dynamically.
The Property inspector contains asset management fields for cast members on the Member tab.
These fields let you name cast members, add comments about them, and view information such
as creation and modification dates and file size.
Содержание DIRECTOR MX 2004-USING DIRECTOR
Страница 1: ...DIRECTOR MX 2004 Using Director...
Страница 16: ...16 Chapter 1 Introduction...
Страница 82: ...82 Chapter 3 Sprites...
Страница 98: ...98 Chapter 4 Animation...
Страница 134: ...134 Chapter 5 Bitmaps...
Страница 242: ...242 Chapter 10 Sound and Synchronization...
Страница 274: ...274 Chapter 11 Using Digital Video...
Страница 290: ...290 Chapter 12 Behaviors...
Страница 302: ...302 Chapter 13 Navigation and User Interaction...
Страница 334: ...334 Chapter 15 The 3D Cast Member 3D Text and 3D Behaviors...
Страница 392: ...392 Chapter 16 Working with Models and Model Resources...
Страница 418: ...418 Chapter 18 Movies in a Window...
Страница 446: ...446 Chapter 22 Managing and Testing Director Projects...