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Primitives
341
face[
index
].
normals
Get and set
List indicating which normals to use for
faces at designated index points.
Set the value to a list
of three integers
specifying the indexes
of the normals in the
normalList
that each
point of the triangle
should use. Don’t set
a value if you aren’t
defining your own
normals.
face
[
index
].
textureCoordin
ates
face[
index
].
texcoords
Get and set
List indicating which texture coordinates
to use for faces at designated index
points.
Set the value to a list
of three integers
specifying the indexes
of the texture
coordinates in the
textureCoordinates
List that each point of
the triangle
should use.
Don’t set a value if you
aren’t defining your
own texture
coordinates.
face[
index
].
colors
Get and set
List indicating which colors to use for
faces at designated index points.
Set the value to a list
of three integers
specifying the indexes
of the colors in the
colorList that each
point of the triangle
should use.
Don’t set a value if you
aren’t defining your
own colors.
face[
index
].
shader
Get and set
Shader used for rendering the face.
Shader defined for
use with this face.
Property
Access
Description
Value Range
Содержание DIRECTOR MX 2004-USING DIRECTOR
Страница 1: ...DIRECTOR MX 2004 Using Director...
Страница 16: ...16 Chapter 1 Introduction...
Страница 82: ...82 Chapter 3 Sprites...
Страница 98: ...98 Chapter 4 Animation...
Страница 134: ...134 Chapter 5 Bitmaps...
Страница 242: ...242 Chapter 10 Sound and Synchronization...
Страница 274: ...274 Chapter 11 Using Digital Video...
Страница 290: ...290 Chapter 12 Behaviors...
Страница 302: ...302 Chapter 13 Navigation and User Interaction...
Страница 334: ...334 Chapter 15 The 3D Cast Member 3D Text and 3D Behaviors...
Страница 392: ...392 Chapter 16 Working with Models and Model Resources...
Страница 418: ...418 Chapter 18 Movies in a Window...
Страница 446: ...446 Chapter 22 Managing and Testing Director Projects...