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Changing the appearance of sprites
73
Director can rotate and skew bitmaps, text, vector shapes, Macromedia Flash content,
QuickTime videos, and animated GIFs.
Director rotates a sprite around its registration point, which is a marker that appears on a sprite
when you select it with your mouse. By default, Director assigns a registration point in the center
of all bitmaps. You can change the location of the registration point by using the Paint window.
For more information, see
“Changing registration points” on page 112
.
Rotation changes the angle of the sprite. Skewing changes the corner angles of the sprite’s
rectangle.
Rotated sprite
Skewed sprite
After a sprite is rotated or skewed, you can still resize it.
Director can automatically change rotation and skew from frame to frame to create animation.
See
“Tweening other sprite properties” on page 86
.
To rotate or skew a sprite on the Stage:
1
Select a sprite on the Stage.
2
Select Window > Tool Palette to display the Tool palette.
3
Click the Rotate and Skew tool in the Tool palette.
You can also press Tab while the Stage window is active to select the Rotate tool.
The handles around the sprite change to indicate the new mode.
4
Do either of the following:
■
To rotate the sprite, move the pointer inside the sprite and drag in the direction you
want to rotate.
■
To skew the sprite, move the pointer to the edge of the sprite until it changes to the skew
pointer and then drag in the direction you want to skew.
Pointer
Pointer
Содержание DIRECTOR MX 2004-USING DIRECTOR
Страница 1: ...DIRECTOR MX 2004 Using Director...
Страница 16: ...16 Chapter 1 Introduction...
Страница 82: ...82 Chapter 3 Sprites...
Страница 98: ...98 Chapter 4 Animation...
Страница 134: ...134 Chapter 5 Bitmaps...
Страница 242: ...242 Chapter 10 Sound and Synchronization...
Страница 274: ...274 Chapter 11 Using Digital Video...
Страница 290: ...290 Chapter 12 Behaviors...
Страница 302: ...302 Chapter 13 Navigation and User Interaction...
Страница 334: ...334 Chapter 15 The 3D Cast Member 3D Text and 3D Behaviors...
Страница 392: ...392 Chapter 16 Working with Models and Model Resources...
Страница 418: ...418 Chapter 18 Movies in a Window...
Страница 446: ...446 Chapter 22 Managing and Testing Director Projects...