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Trigger Mode
This drop-down menu specifies how the sequencer or arpeggiator pattern is triggered and played.
All modes require the Fusor transport to be started, with the exception of the ‘Advance’, ‘NoteScale’, ‘NoteWrap’ and ‘Ext.
Mod.’ modes. However, the transport still affects their behaviour, depending on whether you are using the engine for note
sequencing or modulation sequencing. See the descriptions of these modes below for more details.
Sync (default)
Plays in sync with Fusor’s transport.
Gate
Plays in sync with Fusor’s transport, only when one or more notes are held down.
If you are sequencing modulation values, output values are only generated while
notes are held.
Trig
Plays continually, retriggering whenever new notes are played after all notes are off.
Shot
Plays only while a note is held down, retriggering whenever notes are played after all
notes are off.
If you are sequencing modulation values, output values are only generated while
notes are held.
Trig-P
Plays continually, retriggering whenever any note-on is received.
Shot-P
Plays only when a note is held down, retriggering whenever any note-on is received.
If you are sequencing modulation values, output values are only generated while
notes are held.
Advance
Advances one step each time a note-on is received.
If the transport is stopped, steps are advanced with the notes received, but only
modulation values are generated – no sequencer notes are generated and the
played notes pass through to the specified
Destination
unaffected.
If the transport is started, each received note not only advances a step, but
also results in the step’s pitch events to be generated and sent to the specified
Destination, rather than the played notes passing through.
NoteScale
NoteWrap
Keyboard input plays steps.
See ‘NoteScale and NoteWrap’ section below.
Ext. Mod
The sequencer is clocked from an FuseMod source, chosen by the
Clock Source
control. The transport must be running for sequencer note events to be generated – if
it is stopped, only modulation values are generated.
NoteScale and NoteWrap
These
Trigger Mode
settings turn Animator’s sequencer into a programmable keyboard scale for
Modulation Graph values. Notes on the keyboard select steps in the sequencer, instead of the steps
cycling at the clock rate.
Steps are triggered with the notes received, and modulation values are generated. Input MIDI notes
are sent to the engine’s
Destination,
offset by the step’s Pitch Graph value.
NoteScale
The keyboard is split according to the number of steps in the pattern, with the lowest note (MIDI note
0) playing the first step in the sequence, and the highest playing the last step. Each time a new note
is played, the corresponding step is played.
If
Steps
is set to 128, you can define the Modulation Graph value for each key on the keyboard.
Setting it to a lower number divides up the keyboard range proportionally – so for a Steps setting of
32, the first step is triggered by the lowest 4 keys, while the next 4 keys play the next step, and so on.
NoteWrap
The keyboard is split into a scale with a length dictated by the pattern length, with the scale wrapping
around up the keyboard. The lowest note (note 0) plays the first step in the sequence, note 1 the next
step, and so on.
If you set up a 12-step pattern, each note in the first octave plays steps 1-12. The next octave plays steps 1-12 an octave
higher, and so on.
Clock Source
If the
Trigger Mode
is set to ‘Ext. Mod’, the source selected in the
Clock Source
drop-down menu is used to clock the
pattern. This is intended for more experimental uses of Animator.
Any available FuseMod source can be used as the external clock source, meaning that you can clock it with a MonoMod
or synth LFO, for example.
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