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Using the Advanced engine type as an arpeggiator
The Advanced engine type allows more varied and complex arpeggiator behaviour.
• You can set the
Trigger Mode
to ‘Trig’ in order to reset to the start of the pattern on new arpeggios, instead of the pattern
synchronizing to the transport (as the default setting is ‘Sync’)
• Set the
Latch / Hold
parameter to ‘Off’ in order to use the Advanced engine type as a conventional arpeggiator.
The ‘Latch’ and ‘AutoHold’ settings represent two ‘held arpeggiator’ behaviours.
•
Oct. Mode
allows you to refine the way in which the arpeggio moves between octaves, if the
Oct. Range
setting is
higher than 1.
•
Priority
allows you to specify how MIDI input notes are ordered in the note priority queue.
There are a number of additional settings that allow a variety of advanced arpeggiator behaviours. See section 8:13 for
details.
Switching between engine types
It is possible to switch to the Advanced engine type to adjust certain settings, such as the
Trigger Mode
, and then switch
back to the Arpeggiator engine type, without losing any settings. You can even switch to new patterns in this way.
8:11 Animator: Note Sequencer engine type
The Note Sequencer engine type offers a ‘classic’ analogue-style pitch sequencer. By default, it is used as a simple
TB303-style start/stop sequencer using the Play transport in the Fusor LCD.
You can switch to the Advanced engine type in order to change this behaviour by adjusting the Trigger Mode control, and
then switch back to the Note Sequencer engine type. ‘Sync’ is the default Trigger Mode – you can change this to keyboard-
gated/-triggered behaviour with settings such as ‘Gate’ or ‘Trig’.
Destination
Events from the engine can be routed to any of the 3 synth channels, or into the Key Map page if you wish to use the
engine with more than one synth.
Arp/Seq section
Oct Range
If this control is set to 2 or higher, the pitch of Note Sequencer events is shifted to 1 or more higher
octaves every 2 steps.
Oct. Mode
This control dictates the sequence of shifts within the octave queue when using the
Oct. Range
control. The octave queue is always ordered from lowest to highest.
If Oct. Range is set to 1, the
Oct. Mode
control has no effect.
Fwd
Plays sequentially forward through the octave queue.
Rev
Plays backwards through the octave queue.
FwdRev
Plays forward through to the end of the octave queue and then backwards to the start.
RevFwd
Plays backwards through the octave queue from the end and then forwards to the start.
Random
Uses random octaves from the octave queue.
Sequenced
Uses octaves from the queue based on the value of the Mod. Value Graph.
Low values for the Graph select low octaves from the front of the priority queue, while high
Graph values select high octaves.
Graphs section
Pitch, Velocity & Duration
These controls offset the Pitch, Velocity and Duration Graphs by positive or negative amounts.
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