4
51
7: Modulation
51
7:1 Introduction to modulation in DCAM: Synth Squad
51
The TransMod system explained
5
7: TransMod system overview
5
Main view
5
TransMod Slot views
5
Basic TransMod system operations
5
Scaling
54
7: Using the TransMod system
54
Setting initial value of controls (Main view)
54
Fine control over parameters
54
Setting TransMod modulation depths
55
Managing modulation with the parameter context-menu
55
Managing TransMod slots with the slot context menu
55
Mouseover indicators and slot highlighting
56
Load to Mod Slot
57
7:4 Velocity and Performance controllers
57
Velocity
57
Performance controllers
58
7:5 Gateable modulators
58
Types of gating behaviour (Gate parameter settings)
59
Envelope
60
LFO
61
Ramp
6
7:6 Glide, voices and unison
6
Glide
6
Voices and Unison
6
7:7 Tracking the keyboard
6
Pitch keytracking
6
Keyboard zones
64
7:8 Summary of TransMod sources
64
Monophonic sources
64
Mono source sub-menu
65
Perf source sub-menu
65
Polyphonic sources
65
Poly source sub-menu
66
Random source sub-menu
67
Synth source sub-menu
68
8: Fusor
68
8:1 What is Fusor?
68
FuseMod
68
8: Interface Overview
68
Fusor LCD
69
Macro controls
69
Edit page buttons
69
Edit workspace
69
Keyboard and performance controls
69
Status display
70
8: Global page
70
Device and preset pickers
70
Edit and Power buttons
70
MIDI channels
71
Synth channels
71
Aux FX, Mixer & Master insert FX
7
8:4 Input device pages
7
Key Map page
7
MonoMod page
7
Animator page
74
8:5 Synth channel pages
74
Synth1, Synth2 and Synth3 pages
75
FX1, FX2 and FX3 pages
75
8:6 Aux FX and Master FX pages
75
Aux FX page
75
Master FX page
76
8:7 Fusor FX suite
76
Overview
76
Effect types
78
X4 Quad FX
80
8:8 Modulation in Fusor
80
FuseMod
80
Devices that can be modulated
80
Using the FuseMod system
80
FuseMod modulation sources
81
Using FuseMod modulation within synths’ TransMod slots
8
8:9 Animator: global controls
8
Architecture overview
8
Preset pickers
8
Engine selector
8
Engine type
8
Clocking
8
Important note about clocking and triggering
8
Driving devices with Animator
84
Animator Graph editor
84
Graph lanes
85
Advanced engine type Graph modulation
86
8:10 Animator: Arpeggiator engine type
86
Destination
86
Arp/Seq section
86
Graphs section
86
Triggering section
87
Using the Advanced engine type as an arpeggiator
87
8:11 Animator: Note Sequencer engine type
87
Destination
87
Arp/Seq section
87
Graphs section
88
8:1 Animator: Modulation Sequencer engine type
88
Destination
88
Graphs section
89
8:1 Animator: Advanced engine type
89
Introduction
89
Using the Advanced engine type alongside other types
89
Destination
90
Pattern memories
90
Graph offset controls and modulation
90
Triggering section
9
Arp/Seq section
9
Key Input section
9
Oct Advance section
94
8:14 Fusor signal flow
95
Appendix 1: Standalone application & plugin usage
95
Using the synth standalone applications
95
I/O Settings
96
Using Synth Squad as RTAS plugins in Pro Tools 7.x
96
Using Synth Squad as AU plugins in Logic 7.2 or later
96
Using Synth Squad as AU plugins in Logic 8
97
Using Synth Squad as VST / AU plugins in Ableton Live
97
Using Synth Squad as AU plugins in Digital Performer
97
Using Synth Squad as VST plugins in Cubase 4
98
Using Synth Squad as VST plugins in Sonar
98
Using Synth Squad as VST plugins in FL Studio
98
Using Synth Squad as VST plugins in Reaper
99
Potential problems
100
Appendix 2: Strobe filter modes
101
Appendix 3: Cypher waveshaper modes
10
Appendix 4: Fusor – Overloud Breverb algorithms
10
Breverb Hall
10
Breverb Inverse
10
Breverb Room
10
Breverb Plate
104
Appendix 5: Host automation parameters
104
Strobe
105
Cypher
107
Amber
108
Fusor
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