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Insight 2x user manual
Controlling effects
Effect steps are controlled by assigned attributes, fade times and rates. In
addition, the cue or submaster containing the effect may be assigned fade
times and rates that apply to the effect overall.
Attributes
Attributes control how the effect plays its steps. Press [S7],
More Soft-
keys
, [S8],
Attribute
, to reveal the attribute softkeys. Assign attributes
using the following rules:
•
All effects are either Positive or Negative. When you initially create an
effect, it defaults to Positive.
•
Alternate, Reverse, Bounce, and Build can be applied in any combina-
tion to a Positive or Negative effect.
•
Random can be applied to any Positive or Negative effect. Random
may not be combined with Alternate, Reverse, Bounce, or Build.
Note: In the following descriptions, “On” means elements are set to their
high level, “Off” means they are set to their low level.
[S1] Positive
In a positive effect, all elements start Off. Each step turns its assigned ele-
ments On and the previous step’s elements Off.
[S1] Negative
In a negative effect, all elements start On. Each step turns its assigned
elements Off and the previous step’s elements On.
Note: [S1],
Positive/Negative
, switches back and forth between positive
and negative.
[S2] Alternate
The effect alternates between positive and negative chases through the
steps. The first pass is positive if the effect is positive, negative if the
effect is negative.
[S3] Reverse
Steps run in reverse numerical order.
[S4] Bounce
Steps run first in forward, then in reverse order
. Subsequent passes alter-
nate between forward and reverse.
[S5] Build
All elements are Off at the beginning of the chase. Each step turns its
assigned elements On, and leaves the previous step On. At the end of the
chase, all steps are On; they all turn Off to start the next pass.
In a negative effect, all steps are On at the beginning of the chase. Each
step turns its assigned elements Off, and leaves previous step elements
Off. At the end of the chase, all elements are Off; they all turn On to start
the next pass.
[S6] Random
A Random effect plays steps back in random order. Random is ideal for
creating lightning, flashing, or strobe effects.
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