
18
Chapter 4: Flash Programming
Flash Programming
FLASH
Flash Programming provides a quick way to program the
system when standard options are selected or to provide a
basic setup before more advanced programming is per-
formed. Record entry information in the table provided.
Instructions are also provided on a peel off label on the unit.
To enter Flash Programming from the Ready state enter:
[*] [8] [Installer Code] [1]
☞
Installer Code default is
[5555]
. See
section [006] in
Chapter 5: Advanced Programming
to change this
code.
Upon entering Installer’s programming, Armed, Ready and
Trouble LEDs and the
Program
icon
will flash. There will
only be 3 valid keypresses at this time.
[1]
to enter Flash Programming,
[2]
to enter Advanced Installer’s Programming
[#]
to exit Installer’s Programming.
While in Flash Programming, the Armed, Ready and Trouble
LEDs will be ON. Pressing The
F1
key will take the installer
to the next Flash section, and pressing the
F2
key will take
the installer to the previous Flash section.
Serial Numbers
The first section of Flash Programming is the
area for entering serial numbers. ‘Sn00’ will
be displayed.
The ‘
1
’icon indicates that the system is waiting for the first
digit of a wireless device serial number. For each number
that is entered, the next icon will turn on, until digit ‘
6’
is
displayed, and the whole serial number is programmed.
☞
To enter hexadecimal digits, enter
[*]
, digits
[1] through
[6]
will enter as
[A] through [F]
. Enter
[*]
to return to
decimal entry. E.g., To enter SN# 37B007 enter:
[3] [7] [*] [2] [*] [0] [0] [7]
The display will show for 2 seconds what was programmed
(
Zn
for Zone, and
Fb
for Wireless key) and which slot (zone
or FOB number) it will occupy. The display will then flash
Sn
and scroll through the serial number in groups of 2 digits,
indicating which part of the serial number is displayed by
the icons that are turned on. If the
F1
key is pressed during
this period, the system will advance to the next available
zone number (or key fob number) that you can assign to
the serial number you have entered.
Pressing
[1]
to accept, or
[2]
to reject a serial number will
return the installer to the beginning of serial number pro-
gramming until all of the serial numbers have been pro-
grammed.
☛
O P E N
1
2 3 4 5 6 7 8
A L A R M
Stay Away
PM
AM
Memory
Bypass
Fire
Program
Chime
☞
Refer to:Zone Definitions
section
[ 001] to [004]
Zone Assignment
section [202] to [205]
Wireless Serial Numbers in
section [804]
Telephone Number
The second section of Flash Programming is
the area for the central station phone num-
ber.
‘Ph00
’ will be displayed.
Entering digits will not move the icon indicator. When the
telephone number is entered, pressing
[#]
or
[F]
will com-
plete the entry. The display will then scroll through the
phone number in groups of 2 digits, pause, then restart the
phone number. Press
[1]
to accept the phone number or
[2]
to re-enter it.
☞
This section can be manually programmed in
Advanced
Programming, section [301]
Account Code
The third section of Flash Programming is
for the account code to the central station.
‘Ac00’ will be displayed.
Upon entering each digit, the next icon will be on until all 4
digits are programmed and the account code is complete.
The display will then flash ‘Ac’ and scroll through the
account code in groups of 2 digits, indicating which digits
are being displayed by the icons. Press
[1]
to accept the
code or
[2]
to re-enter it.
☞
This section can be manually programmed in Advanced
Programming section
[310]
Module Placement
The last section of Flash Programming is the
placement testing of the wireless zones.
The display will show ‘PLzz’ where zz is the
zone number to be tested.
When a zone is violated and restored, there will be 1 bell
squawk for
‘Good’
, and 3 bell squawks for
‘bad’
. Icon 1 or 3
will turn on to call the latest result. After 3 consecutive Good
results, the zone will be enrolled (corresponding option in sec-
tions
[202]-[205]
will be enabled), the bell will sound for 2 sec-
onds, and the module placement will go on to the next zone.
Pressing the
F1
key will allow you to skip that zone.
When the last zone has tested Good, Flash
Programming is complete, and
‘done’
will
be displayed.
Enter
[#]
to return to the beginning of Advanced Program-
ming.. Enter
[#]
again to exit programming and return to
Ready
mode.
☞
To perform this manually, the corresponding zone must
be enabled in
sections [202]-[205]
. and the
Manual
Placement Test
in
section [904]
must be performed.
O P E N
1
2 3 4 5 6 7 8
A L A R M
Stay Away
PM
AM
Memory
Bypass
Fire
Program
Chime
O P E N
1
2 3 4 5 6 7 8
A L A R M
Stay Away
PM
AM
Memory
Bypass
Fire
Program
Chime
O P E N
1
2 3 4 5 6 7 8
A L A R M
Stay Away
PM
AM
Memory
Bypass
Fire
Program
Chime
O P E N
1
2 3 4 5 6 7 8
A L A R M
Stay Away
PM
AM
Memory
Bypass
Fire
Program
Chime
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