20-
Tutorial
To run the Swimming software, press the softkey labeled Swimming after you’ve turned the
System 6 on. If you are changing from another sport, press the Misc softkey, then Change Sport,
then Swimming. Swimming loads and is ready to operate. The timer turns ON set to Event 1 and
Heat 1. If you have selected an “event sequence” the timer will be set for which ever event is #1,
if you do not have a defined sequence then the timer will set itself to a 100 event. You may select
another distance with the events keypad toward the right side of the keyboard and press the
distance you wish. If you are re-entering the Swimming programming after exiting previously,
the System 6 will be set to the next event number after the last event stored. This allows you to
exit Swimming to run another program (e.g., Diving) and come back later to the point where you
last were.
In its default setting, each time you press a key the System 6 beeps. If you press a key but do not
hear a beep, then either the System 6 did not sense the keystroke or the beep has been turned
OFF in SETUPS.
Since we are only using 6 of 10 lanes in the pool for this race, press on/off keys for lanes not
being used. The active lane indicator disappears in each of the lanes turned off.
The display screen is updated to reflect the data entered.
Starting The Race
The Swimming software is in the reset state (note the
RESET
in the upper left corner of the
timer) and is ready to begin timing a race. The horn sounds, the timer starts simultaneously and
the swimmers are in the pool.
Do not
press the
start
key on the Swimming keyboard unless the
timer did not start. All 6 touchpads are inactive for a user-defined number of seconds after the
start; this allows backstroke starts without interfering with race timing. See Chapter 4 for details
of using the Setups menu to set this number. As soon as the touchpads are ready to receive a
touch, the pad status display indicates armed.
The swimmers have made their turn at the far end of the pool and come in to touch at the near
end. The swimmer in lane 3 touches first. When the Swimming software receives the touch
pulse, it beeps and displays the number of complete lengths completed in that lane, in this case 2.
The pad status indicator in lane 3 goes blank for 15 seconds (or for the number of seconds
defined in Setups) to indicate the pad split delay time. During this time, the pad will not accept a
touch. The System 6 beeps as each swimmer touches a pad.
Using The +Touch Key
As the operator, you notice that the second swimmer in lane 4 has started, but the Swimming
display does not indicate that the first swimmer in that lane touched the pad. Notice that there is
no length display in lane 4 as in other lanes and that the color of the lane box has turned from
white to orange. Figure 3-A illustrates this situation as it appears on the display screen.
Содержание System 6
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