9
After this selection the seconds field will flash. Basically the sec-
onds are selected first, then the minutes and finally the hours - the
display cursor will flash in the respective field. To increase the num-
ber, press
key A
(“UP”). To move on to the next field, press
key B
(“SEL”) and set the desired time as described above.
If the previously-set race time is not to be changed, confirm by re-
peatedly pressing the
key B
(“SEL”) until the time display disap-
pears.
Once the time is input the display switches over to “Ready” mode
and waits for the start signal.
Press once on the “START” key on the Control Unit and place the
vehicles on the connecting track section. Then press the start key
once again. The starting sequence is initiated, and the overall time
on the Lap Counter starts to count down.
During and after a time race you can switch over to the individual
cars by pressing
key A
. In the position indicator a vertical line will
now be shown under the car selected. The following details will then
be shown for the respective car on the display:
• fastest lap time
• time of the last lap
• distance behind the leading vehicle in time and in laps
• number of laps completed.
When the overall time has elapsed, the race is over and an acoustic
signal will be given and the positions of all cars will flash on the
display. In the uppermost line “TIME” the overall time of the leading
car will be shown.
To stop a time race which is in progress, press
key c
(“ESC”) once
while cars are running.
Display - time race
Position Tower
When the Lap Counter is used in conjunction with the Position
Tower 30357, the time still to run is shown in the uppermost display
segment. During the race this will count down to zero, until the race
is finished by the leading car.
For a time race, a maximum time of 49:59’59’’ can be set. The
hours are signalled by two dots in the display segment. When the
hours have elapsed the minutes remaining are shown by the dot in
the right-hand display segment. At the start of the final minute of the
race, the display starts to count down to zero in seconds without
a dot.
hour indicator
Minute indicator
Second indicator
Display settings
To improve legibility, the
contrast
of the display can be adjusted
in 20 steps. For this, switch off the Control Unit. Now, while switch-
ing on the Control Unit, hold
key A
down until the indicator display
changes to match the corresponding illustration. The uppermost line
then shows the respective software version.
The contrast of the display can be altered in max. 20 steps by
using “CHA ” and “CHA “. To store the value selected, press
key c
(“SEL”).
To improve legibility, the background brightness of the display can
be adjusted in 20 steps. For this, switch off the Control Unit. Now,
while switching on the Control Unit, hold
key c
(“ESC”) down until
the indicator display changes to match the corresponding illustra-
tion. The uppermost line then shows the respective software ver-
sion.
The background brightness of the display can be altered in max. 20
steps by using “CHA ” and “CHA “. To store the value selected,
press
key c
(“SEL”).
Reset function
To reset all Lap Counter settings, while switching on the Control
Unit, hold down
key B
of the Lap Counter. Hold the key down until
the training display reappears. All data will then be reset to the fac-
tory settings. (see description)
Maintenance and care
1
To ensure a proper operation of the motor-racing circuit, all race-
track components should be regularly cleaned. Pull the plug prior
to cleaning.
1
Racetrack:
Keep the track surface and track slots clean with a
dry cloth. Do not use any solvents or chemicals for cleaning. When
it is not in use, store the racetrack in a clean and dust-protected
location, preferably in the original cardboard box.
Troubleshooting
Driving tips
Troubleshooting:
In case of any malfunctions, please check the following:
• Has the connection to the power supply been established correctly?
• Have transformer and speed controllers been connected
correctly?
• Are the track connections faultless?
• Are the racetrack and track slots clean and free of any foreign
objects?
• Are the sliding contacts in order and do they make contact with
the track slot?
• Are the cars correctly coded to the according speed controller?
• The track‘s current feed will be switched off automatically for 5
seconds, if there is an electrical short circuit: this will be notified by
audible and visual signals.
• Are the cars placed on the track in running direction? In case of
non-functioning push the running direction switch which is on the
car´s bottom.
note:
During operation small car parts as spoilers or mirrors may get off or
brake due to being original detailed parts of the car model. To avoid
this it is possible to remove them before operation.
Driving technique:
• You can drive fast along the straight track but you should brake
before the curve and then accelerate again when coming out of the
curve.
• Do not fasten or block the vehicles when the motor is running:
overheating or damage to the motor could result otherwise.
note:
When using track systems which are not manufactured by
Carrera the existing guide keel has to be replaced by the special
guide keel (#85309). While using the Carrera crossing (#20587) or
high banked curve 1/30° (#20574) slight driving noise might occur
which is due to the full-scale genuineness and does not affect flaw-
less operation.
All Carrera spare parts are available in the webshop:
carrera-toys.com
Delivery exclusively to Germany, Austria, Netherlands, Belgium and
Luxembourg.
Technical specifications
Output voltage: Toy transformer
18 V
54 VA (Carrera DIGITAL 124)
14,8 V
51,8 VA (Carrera DIGITAL 132)
Electricity modes:
1.) Operating mode = cars are operated via speed controllers
2.) Idle mode = speed controllers not activated, no game
3.) Stand-by mode = after approx. 20 minutes idle mode the
connecting section switches to stand-by mode. LED flashes at
long intervals.
cuRREnT cOnSuMPTIOn < 1 watt / 1w
By operating the speed controller the stand-by mode is finished,
the racetrack returns to idle-mode again.
4.) Off-state = power supply unit disconnected from mains supply
This device is marked by “selective sort throught” symbol related to
sort through domestic, electric and electronic, waste. This means
the product must be treated by a specialized “sorting/collecting” sys-
tem in accordance with European directive 2002/96/CE, to reduce
the impact upon environment. For more precise information, please
contact your local administration. Electronical product which are not
going through special collecting, are potentially dangerous for envi-
ronment and human health, because of dangerous substance.
Output voltage: Toy transformer
18 V
54 VA (Carrera DIGITAL 124)
14,8 V
51,8 VA (Carrera DIGITAL 132)
Electricity modes:
1.) Operating mode = cars are operated via speed controllers
2.) Idle mode = speed controllers not activated, no game
3.) Stand-by mode = after approx. 20 minutes idle mode the
connecting section switches to stand-by mode. LED flashes at
long intervals.
cuRREnT cOnSuMPTIOn < 1 watt / 1w
By operating the speed controller the stand-by mode is finished,
the racetrack returns to idle-mode again.
4.) Off-state = power supply unit disconnected from mains supply
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