The user interface appears in the parameters panel, on the right side of the
Particle View dialog.
In the context of Spawn, a
parent
is the original particle from which new
particles are spawned.
Spawn Rate And Amount group
Use these settings to specify how often particles are to spawn, the measurement
system to use, and other values related to how many particles are spawned.
Once
Particles spawn one time only. For each existing particle, one new one
is born.
Delete Parent
When on, deletes each original particle from which a new one
is spawned. Available only with the Once option.
Per Second
Lets you specify a number of particles to spawn every second. For
example, if you use the default Rate setting of 10.0, at 30 fps a new particle is
born every three frames.
Rate
The number of particles to spawn per second. Available only with the
Per Second option.
By Travel Distance
Lets you spawn new particles at regular intervals over the
path of a moving parent particle.
Step Size
The system spawns a new particle every time the parent moves this
distance, in system units.
Spawnable
The percentage of particles in the current event that will spawn
new particles. This is determined once for each particle, when it enters the
event. However, the parameter is animatable. Default=100.0.
For values other than 100.0, Spawnable uses a randomized selection process,
which is affected by the Uniqueness Seed value. For example, with five parent
particles, Offspring #=1, and Spawnable=80.0, you might get any number of
spawned particles between two and five. The average per spawning would be
four, however.
Offspring #
The number of new particles the system creates from each parent
particle for each spawning event. Default=1.
Variation
The amount by which the Offspring # value can vary randomly.
Default=0.0.
To obtain the actual test value for each particle, the system multiplies the
Variation value by a random number between -1.0 and 1.0, and then applies
the result as a percentage of the Offspring # setting. For example, if Offspring
Particle Flow | 2993
Содержание 12812-051462-9011 - 3DS MAX 9 COM LEGACY SLM
Страница 1: ...Help Volume 2 Autodesk 3ds Max 2009 ...
Страница 13: ...Interface 2694 Chapter 14 Space Warps and Particle Systems ...
Страница 28: ...Interface Forces 2709 ...
Страница 38: ...Interface Forces 2719 ...
Страница 54: ...Interface Deflectors 2735 ...
Страница 69: ...Interface 2750 Chapter 14 Space Warps and Particle Systems ...
Страница 81: ...Object and object surrounded by an FFD lattice 2762 Chapter 14 Space Warps and Particle Systems ...
Страница 84: ...Interface Geometric Deformable 2765 ...
Страница 93: ...Interface 2774 Chapter 14 Space Warps and Particle Systems ...
Страница 174: ...Interface Particle Flow 2855 ...
Страница 208: ...Interface Particle Flow 2889 ...
Страница 233: ...Interface 2914 Chapter 14 Space Warps and Particle Systems ...
Страница 285: ...Interface 2966 Chapter 14 Space Warps and Particle Systems ...
Страница 292: ...Interface Particle Flow 2973 ...
Страница 327: ...3008 Chapter 14 Space Warps and Particle Systems ...
Страница 374: ...Interface Non Event Driven Particle Systems 3055 ...
Страница 379: ...Instancing Parameters group 3060 Chapter 14 Space Warps and Particle Systems ...
Страница 634: ...5 Use the Weight spinner or enter a numerical value to adjust the weight value LookAt Constraint 3315 ...
Страница 635: ...Interface 3316 Chapter 15 Animation ...
Страница 675: ...Rotating the parent affects the position and orientation of the child object 3356 Chapter 15 Animation ...
Страница 677: ...Moving the root parent moves the whole hierarchy 3358 Chapter 15 Animation ...
Страница 679: ...Moving the last child object does not affect any of the previous objects in the hierarchy 3360 Chapter 15 Animation ...
Страница 713: ...Overlapping chains make the toe stick to the ground 3394 Chapter 15 Animation ...
Страница 767: ...3448 Chapter 15 Animation ...
Страница 782: ...Example of Applied IK IK structure Inverse Kinematics IK 3463 ...
Страница 787: ...1 Base 2 Post 3 Cap 4 Ring 5 Holder 6 Handle 3468 Chapter 15 Animation ...
Страница 1123: ...Interface 3804 Chapter 15 Animation ...
Страница 1199: ...3880 ...
Страница 1203: ...There are also three reactor modifiers used to simulate deformable bodies on page 4024 3884 Chapter 16 reactor ...
Страница 1275: ...Properties rollout 3956 Chapter 16 reactor ...
Страница 1281: ...A Twist Axis B Plane Axis inward C Twist X Plane Axis 1 Cone Min 2 Cone Max 3962 Chapter 16 reactor ...
Страница 1285: ...A Twist Axis C Twist X Plane Axis 1 Plane Min Cone 2 Plane Max Cone 3966 Chapter 16 reactor ...
Страница 1287: ...A Twist Axis B Plane Axis C Twist X Plane Axis Back to Rag Doll Constraint on page 3948 3968 Chapter 16 reactor ...
Страница 1299: ...Properties rollout 3980 Chapter 16 reactor ...
Страница 1395: ...Interface Water Properties rollout 4076 Chapter 16 reactor ...
Страница 1400: ...Interface Wind Properties rollout Wind 4081 ...
Страница 1445: ... Try to increase the strength of the wind or decrease the weight of the objects it should affect 4126 Chapter 16 reactor ...
Страница 1477: ...4158 Chapter 17 character studio ...
Страница 1488: ...Using Rubber Band to resize an arm without changing the hand position Rubber Banding Arms and Legs 4169 ...
Страница 1533: ...Center of mass moved behind the biped in rubber band mode 4214 Chapter 17 character studio ...
Страница 1568: ...Rotating Multiple Biped Links Freeform Animation 4249 ...
Страница 1591: ...Animating Pivots 4272 Chapter 17 character studio ...
Страница 1659: ...Interface Save As dialog for a FIG BIP or STP file 4340 Chapter 17 character studio ...
Страница 1662: ...Interface Open dialog for BIP or STP files Biped User Interface 4343 ...
Страница 1810: ...Interface Animation Workbench 4491 ...
Страница 1814: ...Interface Animation Workbench 4495 ...
Страница 1823: ...Interface 4504 Chapter 17 character studio ...
Страница 1922: ...Physique Physique 4603 ...
Страница 1925: ...4606 Chapter 17 character studio ...
Страница 1943: ...See also Using Physique with a Biped on page 4614 4624 Chapter 17 character studio ...
Страница 1957: ...Envelope cross sections can be scaled and moved 4638 Chapter 17 character studio ...
Страница 2061: ...Interface Controls for the Bulge sub object level are on the Bulge rollout 4742 Chapter 17 character studio ...
Страница 2076: ...Physique User Interface 4757 ...
Страница 2143: ...Interface Clone panel Contains the basic options for cloning an object 4824 Chapter 17 character studio ...
Страница 2208: ...Interface Crowd Animation User Interface 4889 ...
Страница 2259: ...Interface 4940 Chapter 17 character studio ...
Страница 2265: ...Interface 4946 Chapter 17 character studio ...
Страница 2268: ...Interface Crowd Animation User Interface 4949 ...
Страница 2271: ...Interface 4952 Chapter 17 character studio ...
Страница 2287: ...To filter a track on page 4503 4968 Chapter 17 character studio ...
Страница 2442: ...A Penumbra soft area B Shadow Area shadow cast by a point light Interface Shadow Types and Shadow Controls 5123 ...
Страница 2510: ...Scene lit by mr Sky Portal with final gather at Draft preset no diffuse bounces Sunlight and Daylight Systems 5191 ...
Страница 2535: ...Interface 5216 Chapter 18 Lights and Cameras ...