The Cylinder shape has Length and Radius controls.
Rendering group
Shape visible to renderer
When on, the shape of the light is visible
in renderings as a self-illuminated (glowing) shape, provided the light object
is within the field of view. When off, the light’s shape is not rendered, only
the light it casts. Default=off.
See
Self-Illuminating Photometric Lights
on page 5042 for more information
about this option.
Shadow Samples
Sets the overall quality of shadows. If the rendered image
appears grainy, increase this value. If rendering is too time consuming, decrease
it. Default=32.
This setting doesn’t appear in the interface when Point is chosen as the shadow
shape.
Self-Illuminating Photometric Lights
You can make a photometric light self illuminating by turning on the Shape
Visible To Renderer option in the
Shape/Area Shadows rollout
on page 5040.
When you turn on Shape Visible To Renderer, by default 3ds Max turns off
Specular in the
Advanced Effects rollout
on page 5108. This prevents unwanted
effects if the area of the photometric light is small. Small lights have a high
luminance, and also are hard for specular rays to find: the result can be overly
bright spots in your rendering.
■
If the self-illuminating photometric light has a small area, leave Specular
turned off.
■
If the self-illuminating light has a large area (for example, a skylight or a
fluorescent tube), turn Specular back on for the most realistic effect.
Combining Self-Illuminating Photometric Lights and Self-Illuminating
Materials
To make a light fixture visible to the renderer, we recommend modeling the
light fixture with actual geometry that has a self-illuminating material applied
to it.
5042 | Chapter 18 Lights and Cameras
Содержание 12812-051462-9011 - 3DS MAX 9 COM LEGACY SLM
Страница 1: ...Help Volume 2 Autodesk 3ds Max 2009 ...
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Страница 374: ...Interface Non Event Driven Particle Systems 3055 ...
Страница 379: ...Instancing Parameters group 3060 Chapter 14 Space Warps and Particle Systems ...
Страница 634: ...5 Use the Weight spinner or enter a numerical value to adjust the weight value LookAt Constraint 3315 ...
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Страница 677: ...Moving the root parent moves the whole hierarchy 3358 Chapter 15 Animation ...
Страница 679: ...Moving the last child object does not affect any of the previous objects in the hierarchy 3360 Chapter 15 Animation ...
Страница 713: ...Overlapping chains make the toe stick to the ground 3394 Chapter 15 Animation ...
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Страница 782: ...Example of Applied IK IK structure Inverse Kinematics IK 3463 ...
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Страница 1285: ...A Twist Axis C Twist X Plane Axis 1 Plane Min Cone 2 Plane Max Cone 3966 Chapter 16 reactor ...
Страница 1287: ...A Twist Axis B Plane Axis C Twist X Plane Axis Back to Rag Doll Constraint on page 3948 3968 Chapter 16 reactor ...
Страница 1299: ...Properties rollout 3980 Chapter 16 reactor ...
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Страница 1400: ...Interface Wind Properties rollout Wind 4081 ...
Страница 1445: ... Try to increase the strength of the wind or decrease the weight of the objects it should affect 4126 Chapter 16 reactor ...
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Страница 1488: ...Using Rubber Band to resize an arm without changing the hand position Rubber Banding Arms and Legs 4169 ...
Страница 1533: ...Center of mass moved behind the biped in rubber band mode 4214 Chapter 17 character studio ...
Страница 1568: ...Rotating Multiple Biped Links Freeform Animation 4249 ...
Страница 1591: ...Animating Pivots 4272 Chapter 17 character studio ...
Страница 1659: ...Interface Save As dialog for a FIG BIP or STP file 4340 Chapter 17 character studio ...
Страница 1662: ...Interface Open dialog for BIP or STP files Biped User Interface 4343 ...
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Страница 1957: ...Envelope cross sections can be scaled and moved 4638 Chapter 17 character studio ...
Страница 2061: ...Interface Controls for the Bulge sub object level are on the Bulge rollout 4742 Chapter 17 character studio ...
Страница 2076: ...Physique User Interface 4757 ...
Страница 2143: ...Interface Clone panel Contains the basic options for cloning an object 4824 Chapter 17 character studio ...
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Страница 2287: ...To filter a track on page 4503 4968 Chapter 17 character studio ...
Страница 2442: ...A Penumbra soft area B Shadow Area shadow cast by a point light Interface Shadow Types and Shadow Controls 5123 ...
Страница 2510: ...Scene lit by mr Sky Portal with final gather at Draft preset no diffuse bounces Sunlight and Daylight Systems 5191 ...
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