
■
You can use the
Place Highlight
on page 1018 button to change a light's
position. See the “Procedures” section, below.
■
A
Light viewport
on page 7614can be a useful way to adjust spotlights in
your scene.
Procedures
To create a light:
1
On the Create panel, click Lights.
2
Choose Standard or Photometric from the drop-down list. Standard is
the default.
3
In the Object Type rollout, click the type of light you want to create.
4
Click a viewport to create the light. This step varies slightly depending
on the type of light. For example, if the light has a target, you drag and
click to set the target’s location.
Light objects replace the default lighting. As soon as you create a light,
the default lighting is turned off. If you delete all lights in the scene, the
default lighting is restored.
5
Set the creation parameters.
Like all objects, lights have a name, a color, and a General Parameters
rollout.
To create shadows, do one of the following:
1
In the General Parameters rollout, make sure On is checked in the
Shadows group. Adjust shadow parameters in the Shadow Parameters
rollout and the additional (
Shadow Map
on page 5135
, Advanced Ray-traced
on page 5118,
Area Shadows,
on page 5122 or
Ray Traced Shadows
on page
5133) shadow rollouts.
2
Right-click the light, and turn on Cast Shadows in the Tools 1 (upper-left)
quadrant of the quad menu.
Turning on Cast Shadows also turns on the On toggle in the Shadows
group of the General Parameters rollout, and vice versa.
Shadows are visible only when rendered, either in a full
rendering
on
page 6065,
in a viewport
on page 4991, or with
ActiveShade
on page 6102.
4976 | Chapter 18 Lights and Cameras
Содержание 12812-051462-9011 - 3DS MAX 9 COM LEGACY SLM
Страница 1: ...Help Volume 2 Autodesk 3ds Max 2009 ...
Страница 13: ...Interface 2694 Chapter 14 Space Warps and Particle Systems ...
Страница 28: ...Interface Forces 2709 ...
Страница 38: ...Interface Forces 2719 ...
Страница 54: ...Interface Deflectors 2735 ...
Страница 69: ...Interface 2750 Chapter 14 Space Warps and Particle Systems ...
Страница 81: ...Object and object surrounded by an FFD lattice 2762 Chapter 14 Space Warps and Particle Systems ...
Страница 84: ...Interface Geometric Deformable 2765 ...
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Страница 174: ...Interface Particle Flow 2855 ...
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Страница 285: ...Interface 2966 Chapter 14 Space Warps and Particle Systems ...
Страница 292: ...Interface Particle Flow 2973 ...
Страница 327: ...3008 Chapter 14 Space Warps and Particle Systems ...
Страница 374: ...Interface Non Event Driven Particle Systems 3055 ...
Страница 379: ...Instancing Parameters group 3060 Chapter 14 Space Warps and Particle Systems ...
Страница 634: ...5 Use the Weight spinner or enter a numerical value to adjust the weight value LookAt Constraint 3315 ...
Страница 635: ...Interface 3316 Chapter 15 Animation ...
Страница 675: ...Rotating the parent affects the position and orientation of the child object 3356 Chapter 15 Animation ...
Страница 677: ...Moving the root parent moves the whole hierarchy 3358 Chapter 15 Animation ...
Страница 679: ...Moving the last child object does not affect any of the previous objects in the hierarchy 3360 Chapter 15 Animation ...
Страница 713: ...Overlapping chains make the toe stick to the ground 3394 Chapter 15 Animation ...
Страница 767: ...3448 Chapter 15 Animation ...
Страница 782: ...Example of Applied IK IK structure Inverse Kinematics IK 3463 ...
Страница 787: ...1 Base 2 Post 3 Cap 4 Ring 5 Holder 6 Handle 3468 Chapter 15 Animation ...
Страница 1123: ...Interface 3804 Chapter 15 Animation ...
Страница 1199: ...3880 ...
Страница 1203: ...There are also three reactor modifiers used to simulate deformable bodies on page 4024 3884 Chapter 16 reactor ...
Страница 1275: ...Properties rollout 3956 Chapter 16 reactor ...
Страница 1281: ...A Twist Axis B Plane Axis inward C Twist X Plane Axis 1 Cone Min 2 Cone Max 3962 Chapter 16 reactor ...
Страница 1285: ...A Twist Axis C Twist X Plane Axis 1 Plane Min Cone 2 Plane Max Cone 3966 Chapter 16 reactor ...
Страница 1287: ...A Twist Axis B Plane Axis C Twist X Plane Axis Back to Rag Doll Constraint on page 3948 3968 Chapter 16 reactor ...
Страница 1299: ...Properties rollout 3980 Chapter 16 reactor ...
Страница 1395: ...Interface Water Properties rollout 4076 Chapter 16 reactor ...
Страница 1400: ...Interface Wind Properties rollout Wind 4081 ...
Страница 1445: ... Try to increase the strength of the wind or decrease the weight of the objects it should affect 4126 Chapter 16 reactor ...
Страница 1477: ...4158 Chapter 17 character studio ...
Страница 1488: ...Using Rubber Band to resize an arm without changing the hand position Rubber Banding Arms and Legs 4169 ...
Страница 1533: ...Center of mass moved behind the biped in rubber band mode 4214 Chapter 17 character studio ...
Страница 1568: ...Rotating Multiple Biped Links Freeform Animation 4249 ...
Страница 1591: ...Animating Pivots 4272 Chapter 17 character studio ...
Страница 1659: ...Interface Save As dialog for a FIG BIP or STP file 4340 Chapter 17 character studio ...
Страница 1662: ...Interface Open dialog for BIP or STP files Biped User Interface 4343 ...
Страница 1810: ...Interface Animation Workbench 4491 ...
Страница 1814: ...Interface Animation Workbench 4495 ...
Страница 1823: ...Interface 4504 Chapter 17 character studio ...
Страница 1922: ...Physique Physique 4603 ...
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Страница 1943: ...See also Using Physique with a Biped on page 4614 4624 Chapter 17 character studio ...
Страница 1957: ...Envelope cross sections can be scaled and moved 4638 Chapter 17 character studio ...
Страница 2061: ...Interface Controls for the Bulge sub object level are on the Bulge rollout 4742 Chapter 17 character studio ...
Страница 2076: ...Physique User Interface 4757 ...
Страница 2143: ...Interface Clone panel Contains the basic options for cloning an object 4824 Chapter 17 character studio ...
Страница 2208: ...Interface Crowd Animation User Interface 4889 ...
Страница 2259: ...Interface 4940 Chapter 17 character studio ...
Страница 2265: ...Interface 4946 Chapter 17 character studio ...
Страница 2268: ...Interface Crowd Animation User Interface 4949 ...
Страница 2271: ...Interface 4952 Chapter 17 character studio ...
Страница 2287: ...To filter a track on page 4503 4968 Chapter 17 character studio ...
Страница 2442: ...A Penumbra soft area B Shadow Area shadow cast by a point light Interface Shadow Types and Shadow Controls 5123 ...
Страница 2510: ...Scene lit by mr Sky Portal with final gather at Draft preset no diffuse bounces Sunlight and Daylight Systems 5191 ...
Страница 2535: ...Interface 5216 Chapter 18 Lights and Cameras ...