
Merging and Cloning a Character
At some point you might need to use the File > Merge command to merge a
character into your scene. Also, you can use Merge to clone a biped that has
a mesh with the Physique modifier applied, as described in this topic.
Cloning a Character
To clone a character (that is, a biped with a Physique mesh), save a scene that
contains the character, change the original biped's name, and then use File >
Merge to merge the copy from the saved file. You can merge from a saved
version of the scene that is currently open. See the procedures for details.
Procedures
To merge a skinned biped:
1
Before you merge, make sure the root name of the biped you
want to import is different from that of bipeds already in your scene. If
there is a name conflict, select the conflicting biped, go to the Motion
panel, and use the Structure rollout's Root Name field to change the
biped's root name.
If you skip this step, you will get a Duplicate Name dialog for every object
in the merged biped's hierarchy!
2
Choose File > Merge, then choose the MAX file that contains the biped
to import.
The Merge dialog displays.
3
Click to turn on Select Subtree in the Merge dialog.
4
Locate and click the biped's center of mass name in the Merge dialog list.
The default name for the biped center of mass is
Bip01
. If the biped was
renamed on the Structure rollout, find the renamed center of mass in the
list.
4304 | Chapter 17 character studio
Содержание 12812-051462-9011 - 3DS MAX 9 COM LEGACY SLM
Страница 1: ...Help Volume 2 Autodesk 3ds Max 2009 ...
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Страница 54: ...Interface Deflectors 2735 ...
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Страница 374: ...Interface Non Event Driven Particle Systems 3055 ...
Страница 379: ...Instancing Parameters group 3060 Chapter 14 Space Warps and Particle Systems ...
Страница 634: ...5 Use the Weight spinner or enter a numerical value to adjust the weight value LookAt Constraint 3315 ...
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Страница 675: ...Rotating the parent affects the position and orientation of the child object 3356 Chapter 15 Animation ...
Страница 677: ...Moving the root parent moves the whole hierarchy 3358 Chapter 15 Animation ...
Страница 679: ...Moving the last child object does not affect any of the previous objects in the hierarchy 3360 Chapter 15 Animation ...
Страница 713: ...Overlapping chains make the toe stick to the ground 3394 Chapter 15 Animation ...
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Страница 782: ...Example of Applied IK IK structure Inverse Kinematics IK 3463 ...
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Страница 1203: ...There are also three reactor modifiers used to simulate deformable bodies on page 4024 3884 Chapter 16 reactor ...
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Страница 1281: ...A Twist Axis B Plane Axis inward C Twist X Plane Axis 1 Cone Min 2 Cone Max 3962 Chapter 16 reactor ...
Страница 1285: ...A Twist Axis C Twist X Plane Axis 1 Plane Min Cone 2 Plane Max Cone 3966 Chapter 16 reactor ...
Страница 1287: ...A Twist Axis B Plane Axis C Twist X Plane Axis Back to Rag Doll Constraint on page 3948 3968 Chapter 16 reactor ...
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Страница 1400: ...Interface Wind Properties rollout Wind 4081 ...
Страница 1445: ... Try to increase the strength of the wind or decrease the weight of the objects it should affect 4126 Chapter 16 reactor ...
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Страница 1488: ...Using Rubber Band to resize an arm without changing the hand position Rubber Banding Arms and Legs 4169 ...
Страница 1533: ...Center of mass moved behind the biped in rubber band mode 4214 Chapter 17 character studio ...
Страница 1568: ...Rotating Multiple Biped Links Freeform Animation 4249 ...
Страница 1591: ...Animating Pivots 4272 Chapter 17 character studio ...
Страница 1659: ...Interface Save As dialog for a FIG BIP or STP file 4340 Chapter 17 character studio ...
Страница 1662: ...Interface Open dialog for BIP or STP files Biped User Interface 4343 ...
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Страница 1957: ...Envelope cross sections can be scaled and moved 4638 Chapter 17 character studio ...
Страница 2061: ...Interface Controls for the Bulge sub object level are on the Bulge rollout 4742 Chapter 17 character studio ...
Страница 2076: ...Physique User Interface 4757 ...
Страница 2143: ...Interface Clone panel Contains the basic options for cloning an object 4824 Chapter 17 character studio ...
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Страница 2287: ...To filter a track on page 4503 4968 Chapter 17 character studio ...
Страница 2442: ...A Penumbra soft area B Shadow Area shadow cast by a point light Interface Shadow Types and Shadow Controls 5123 ...
Страница 2510: ...Scene lit by mr Sky Portal with final gather at Draft preset no diffuse bounces Sunlight and Daylight Systems 5191 ...
Страница 2535: ...Interface 5216 Chapter 18 Lights and Cameras ...