Lights are objects that simulate real lights such as household or office lamps,
the light instruments used in stage and film work, and the sun itself. Different
kinds of light objects cast light in different ways, emulating different kinds of
real-world light sources.
When there are no lights in a scene, the scene is shaded or rendered with
default lighting. You add lights to give the scene a more realistic appearance.
Lighting enhances the clarity and three-dimensionality of a scene. In addition
to general lighting effects, lights can be used to project images. (See
Advanced
Effects Rollout
on page 5108.)
Light objects
replace
the default lighting. As soon as you create a light, the
default lighting is turned off. If you delete all the lights in the scene, default
lighting is turned back on. The default lighting consists of two invisible lights:
one is above and to the left of the scene, and the other is below and to the
right.
TIP
One way to begin your work on lighting a scene is to convert the default
lighting into light objects by using the command
Add Default Lights To Scene
on
page 170.
NOTE
A scene's lighting is also affected by the Ambient Light setting on the
Environment And Effects dialog >
Environment panel
on page 6689.
Types of Lights
3ds Max provides two types of lights: standard and photometric. All types are
displayed in viewports as light objects. They share many of the same
parameters, including shadow generators.
Standard Lights
Standard lights
on page 5049 are computer-based objects that simulate lights
such as household or office lamps, the light instruments used in stage and
film work, and the sun itself. Different kinds of light objects cast light in
different ways, simulating different kinds of light sources. Unlike photometric
lights, Standard lights do not have physically-based intensity values.
Photometric Lights
Photometric lights
on page 5005 use
photometric
on page 8088 (light energy)
values that enable you to more accurately define lights as they would be in
the real world. You can set their distribution, intensity, color temperature,
and other characteristics of real-world lights. You can also import specific
Lights | 4971
Содержание 12812-051462-9011 - 3DS MAX 9 COM LEGACY SLM
Страница 1: ...Help Volume 2 Autodesk 3ds Max 2009 ...
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Страница 677: ...Moving the root parent moves the whole hierarchy 3358 Chapter 15 Animation ...
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Страница 1287: ...A Twist Axis B Plane Axis C Twist X Plane Axis Back to Rag Doll Constraint on page 3948 3968 Chapter 16 reactor ...
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Страница 1400: ...Interface Wind Properties rollout Wind 4081 ...
Страница 1445: ... Try to increase the strength of the wind or decrease the weight of the objects it should affect 4126 Chapter 16 reactor ...
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Страница 1488: ...Using Rubber Band to resize an arm without changing the hand position Rubber Banding Arms and Legs 4169 ...
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Страница 1568: ...Rotating Multiple Biped Links Freeform Animation 4249 ...
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Страница 2442: ...A Penumbra soft area B Shadow Area shadow cast by a point light Interface Shadow Types and Shadow Controls 5123 ...
Страница 2510: ...Scene lit by mr Sky Portal with final gather at Draft preset no diffuse bounces Sunlight and Daylight Systems 5191 ...
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