
central logo (see above illustration), but you can change its shape and
appearance using the controls described below.
When you select a source icon in the viewport, the Particle Flow emitter-level
rollouts appear on the Modify panel. Alternatively, click the title bar of a global
event in Particle View to highlight it, and to access the emitter-level rollouts
from the parameters panel on the right side of the Particle View dialog. Use
these controls for setting global attributes, such as icon properties and the
maximum amount of particles in the flow.
The particle source icon is roughly equivalent to the corresponding
global
event
on page 7997 in Particle View. They have the same name, but selecting
one does not select the other. If you delete a particle source icon from the
scene, the software converts the global event to an isolated local event in
Particle View, retaining its operators with their settings intact. Any other
events in the system remain in Particle View, along with their wiring. However,
if you delete a global event, the software also removes any local events used
exclusively by that system, as well as the corresponding particle source icon.
To retain the local events, first delete the wire from the global event, and then
delete the global event.
If you clone a particle source in a viewport with
Shift
+transform or Edit menu
> Clone, an equal number of copies of the global event appear in Particle View,
each wired to the original
birth event
on page 7924. The Clone Options dialog
offers only the Copy option. However, if you clone a global event in Particle
View, the Clone Options dialog also lets you create instances of the cloned
operators and tests. It's not possible to create instances of global and local
events, so these options are unavailable in the Clone Options dialog, as a
reminder. Also, global events cloned in Particle View are not automatically
wired to the original birth event.
Interface
Modifier stack
In the modifier stack, expanding the hierarchy of a Particle Flow source object
provides access to two sub-object levels: Particle and Event. For further
information, see
Selection rollout
on page 2833.
2830 | Chapter 14 Space Warps and Particle Systems
Содержание 12812-051462-9011 - 3DS MAX 9 COM LEGACY SLM
Страница 1: ...Help Volume 2 Autodesk 3ds Max 2009 ...
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Страница 28: ...Interface Forces 2709 ...
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Страница 54: ...Interface Deflectors 2735 ...
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Страница 81: ...Object and object surrounded by an FFD lattice 2762 Chapter 14 Space Warps and Particle Systems ...
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Страница 174: ...Interface Particle Flow 2855 ...
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Страница 292: ...Interface Particle Flow 2973 ...
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Страница 374: ...Interface Non Event Driven Particle Systems 3055 ...
Страница 379: ...Instancing Parameters group 3060 Chapter 14 Space Warps and Particle Systems ...
Страница 634: ...5 Use the Weight spinner or enter a numerical value to adjust the weight value LookAt Constraint 3315 ...
Страница 635: ...Interface 3316 Chapter 15 Animation ...
Страница 675: ...Rotating the parent affects the position and orientation of the child object 3356 Chapter 15 Animation ...
Страница 677: ...Moving the root parent moves the whole hierarchy 3358 Chapter 15 Animation ...
Страница 679: ...Moving the last child object does not affect any of the previous objects in the hierarchy 3360 Chapter 15 Animation ...
Страница 713: ...Overlapping chains make the toe stick to the ground 3394 Chapter 15 Animation ...
Страница 767: ...3448 Chapter 15 Animation ...
Страница 782: ...Example of Applied IK IK structure Inverse Kinematics IK 3463 ...
Страница 787: ...1 Base 2 Post 3 Cap 4 Ring 5 Holder 6 Handle 3468 Chapter 15 Animation ...
Страница 1123: ...Interface 3804 Chapter 15 Animation ...
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Страница 1203: ...There are also three reactor modifiers used to simulate deformable bodies on page 4024 3884 Chapter 16 reactor ...
Страница 1275: ...Properties rollout 3956 Chapter 16 reactor ...
Страница 1281: ...A Twist Axis B Plane Axis inward C Twist X Plane Axis 1 Cone Min 2 Cone Max 3962 Chapter 16 reactor ...
Страница 1285: ...A Twist Axis C Twist X Plane Axis 1 Plane Min Cone 2 Plane Max Cone 3966 Chapter 16 reactor ...
Страница 1287: ...A Twist Axis B Plane Axis C Twist X Plane Axis Back to Rag Doll Constraint on page 3948 3968 Chapter 16 reactor ...
Страница 1299: ...Properties rollout 3980 Chapter 16 reactor ...
Страница 1395: ...Interface Water Properties rollout 4076 Chapter 16 reactor ...
Страница 1400: ...Interface Wind Properties rollout Wind 4081 ...
Страница 1445: ... Try to increase the strength of the wind or decrease the weight of the objects it should affect 4126 Chapter 16 reactor ...
Страница 1477: ...4158 Chapter 17 character studio ...
Страница 1488: ...Using Rubber Band to resize an arm without changing the hand position Rubber Banding Arms and Legs 4169 ...
Страница 1533: ...Center of mass moved behind the biped in rubber band mode 4214 Chapter 17 character studio ...
Страница 1568: ...Rotating Multiple Biped Links Freeform Animation 4249 ...
Страница 1591: ...Animating Pivots 4272 Chapter 17 character studio ...
Страница 1659: ...Interface Save As dialog for a FIG BIP or STP file 4340 Chapter 17 character studio ...
Страница 1662: ...Interface Open dialog for BIP or STP files Biped User Interface 4343 ...
Страница 1810: ...Interface Animation Workbench 4491 ...
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Страница 1943: ...See also Using Physique with a Biped on page 4614 4624 Chapter 17 character studio ...
Страница 1957: ...Envelope cross sections can be scaled and moved 4638 Chapter 17 character studio ...
Страница 2061: ...Interface Controls for the Bulge sub object level are on the Bulge rollout 4742 Chapter 17 character studio ...
Страница 2076: ...Physique User Interface 4757 ...
Страница 2143: ...Interface Clone panel Contains the basic options for cloning an object 4824 Chapter 17 character studio ...
Страница 2208: ...Interface Crowd Animation User Interface 4889 ...
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Страница 2268: ...Interface Crowd Animation User Interface 4949 ...
Страница 2271: ...Interface 4952 Chapter 17 character studio ...
Страница 2287: ...To filter a track on page 4503 4968 Chapter 17 character studio ...
Страница 2442: ...A Penumbra soft area B Shadow Area shadow cast by a point light Interface Shadow Types and Shadow Controls 5123 ...
Страница 2510: ...Scene lit by mr Sky Portal with final gather at Draft preset no diffuse bounces Sunlight and Daylight Systems 5191 ...
Страница 2535: ...Interface 5216 Chapter 18 Lights and Cameras ...