the error in favor of that tracker, reducing the distance between that tracker's
feature and object projection, while possibly increasing the error in other
trackers. If you bump weights on two or more features, the locking may
progressively lessen, since the algorithm distributes the improvements between
the high-weight trackers. Use weights of two to six to get a good lock.
Max Move/Frame
Sets the maximum number of pixels that the tracked feature
moves from frame-to-frame over the entire tracking range and establishes an
initial motion search bounds box for newly created trackers. You can also set
this dynamically by adjusting the motion search bounds box directly in the
Movie window.
Resample on error
You can make the tracker identify possible tracking errors
and you can use this during a manual tracking review and during actual
tracking to correct errors. Typical sources of error include frame-to-frame
jumps greater than the search bounds, image contrast changes, or a feature
changing shape over a sequence of frames, such as a corner might if the camera
moves by it. The error detector is controlled by measurement thresholds set
in the Error Thresholds rollout.
When you place a gizmo on some frame, a keyframe is created and a new
target feature image is sampled at that frame for searching in subsequent
frames. Turning on Resample On Error causes the tracker to detect errors
during tracking. If one is found, it backs up to the last good frame and places
a new keyframe there causing a new target feature image to be sampled at that
frame and continues tracking from that frame.
Subpixel Tracking
Usually, an image feature won’t move an integral number
of pixels from frame-to-frame. With pixel-level tracking, however, the nearest
estimate for a feature center is always at a pixel boundary. This can lead to
camera match errors. With subpixel tracking you can zoom in on a feature
and position its gizmo within a pixel. This makes the tracker attempt to track
at that resolution by up-sampling the target image and search bounds, thereby
improving match accuracy.
You can turn on subpixel tracking selectively for each tracker by choosing a
level in the Subpixel Tracking drop-down menu on the Motion Trackers rollout.
This defines the resolution at which feature tracking is performed in the tracker
up to 1/32 of a pixel.
Two things happen when you select a subpixel level:
■
The grid over which you can position a tracker gizmo in the image window
is adjusted to the new subpixel level. You can position the gizmo can be
positioned inside pixels in zoomed views. You can zoom in on a tracker
gizmo by selecting it and pressing the
I
or
O
key to zoom in or out,
respectively.
Camera Tracker Utility | 3833
Содержание 12812-051462-9011 - 3DS MAX 9 COM LEGACY SLM
Страница 1: ...Help Volume 2 Autodesk 3ds Max 2009 ...
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Страница 54: ...Interface Deflectors 2735 ...
Страница 69: ...Interface 2750 Chapter 14 Space Warps and Particle Systems ...
Страница 81: ...Object and object surrounded by an FFD lattice 2762 Chapter 14 Space Warps and Particle Systems ...
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Страница 374: ...Interface Non Event Driven Particle Systems 3055 ...
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Страница 634: ...5 Use the Weight spinner or enter a numerical value to adjust the weight value LookAt Constraint 3315 ...
Страница 635: ...Interface 3316 Chapter 15 Animation ...
Страница 675: ...Rotating the parent affects the position and orientation of the child object 3356 Chapter 15 Animation ...
Страница 677: ...Moving the root parent moves the whole hierarchy 3358 Chapter 15 Animation ...
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Страница 713: ...Overlapping chains make the toe stick to the ground 3394 Chapter 15 Animation ...
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Страница 782: ...Example of Applied IK IK structure Inverse Kinematics IK 3463 ...
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Страница 1203: ...There are also three reactor modifiers used to simulate deformable bodies on page 4024 3884 Chapter 16 reactor ...
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Страница 1281: ...A Twist Axis B Plane Axis inward C Twist X Plane Axis 1 Cone Min 2 Cone Max 3962 Chapter 16 reactor ...
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Страница 1287: ...A Twist Axis B Plane Axis C Twist X Plane Axis Back to Rag Doll Constraint on page 3948 3968 Chapter 16 reactor ...
Страница 1299: ...Properties rollout 3980 Chapter 16 reactor ...
Страница 1395: ...Interface Water Properties rollout 4076 Chapter 16 reactor ...
Страница 1400: ...Interface Wind Properties rollout Wind 4081 ...
Страница 1445: ... Try to increase the strength of the wind or decrease the weight of the objects it should affect 4126 Chapter 16 reactor ...
Страница 1477: ...4158 Chapter 17 character studio ...
Страница 1488: ...Using Rubber Band to resize an arm without changing the hand position Rubber Banding Arms and Legs 4169 ...
Страница 1533: ...Center of mass moved behind the biped in rubber band mode 4214 Chapter 17 character studio ...
Страница 1568: ...Rotating Multiple Biped Links Freeform Animation 4249 ...
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Страница 1659: ...Interface Save As dialog for a FIG BIP or STP file 4340 Chapter 17 character studio ...
Страница 1662: ...Interface Open dialog for BIP or STP files Biped User Interface 4343 ...
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Страница 1943: ...See also Using Physique with a Biped on page 4614 4624 Chapter 17 character studio ...
Страница 1957: ...Envelope cross sections can be scaled and moved 4638 Chapter 17 character studio ...
Страница 2061: ...Interface Controls for the Bulge sub object level are on the Bulge rollout 4742 Chapter 17 character studio ...
Страница 2076: ...Physique User Interface 4757 ...
Страница 2143: ...Interface Clone panel Contains the basic options for cloning an object 4824 Chapter 17 character studio ...
Страница 2208: ...Interface Crowd Animation User Interface 4889 ...
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Страница 2442: ...A Penumbra soft area B Shadow Area shadow cast by a point light Interface Shadow Types and Shadow Controls 5123 ...
Страница 2510: ...Scene lit by mr Sky Portal with final gather at Draft preset no diffuse bounces Sunlight and Daylight Systems 5191 ...
Страница 2535: ...Interface 5216 Chapter 18 Lights and Cameras ...