A few behaviors cannot be weighted. These are Avoid, Surface Follow, and
Orientation. Avoid and Surface Follow take over after all of the other behaviors
have been applied to a delegate. They can take stringent measures to affect
the delegate, possibly overpowering other behaviors in order to meet their
constraints. Orientation simply sets the delegate's facing direction. It cannot
be weighted and does not apply a force.
Behavior Tips
A few helpful things to know about behaviors in
character studio
:
■
You can create conditional behavioral systems with Crowd's Cognitive
Controller feature. This uses the MAXScript scripting language to determine
when to effect a transition from one behavior to another; we've provided
a number of sample scripts for you to learn from and adopt to your own
simulations in
Cognitive Controller Editor
on page 4857 and
State Transition
Dialog
on page 4861.
■
The Behavior rollout appears immediately after the Crowd object > Setup
rollout in the Modify panel. However, it doesn't show up until you've
added at least one behavior to the crowd object.
■
The Crowd panel displays only one Behavior rollout at a time. To access
a different one, choose its name from the drop-down list at the bottom of
the Crowd object's Setup rollout.
■
As with most scene entities in 3ds Max, it's a good idea to give behaviors
custom names, such as "Seek Doorway" or "Follow Hilly Surface." You do
this by clicking the behavior's name in the Setup rollout and entering a
new one from the keyboard.
■
The default behavior settings may not always give the ideal results. The
optimal settings depend vary with the particulars of your simulation setup;
in many cases, if not most, you'll need to experiment with the settings to
get the results you want. In some cases, you might need to animate settings
as well.
One particularly useful feature of the delegate is its ability to display, using
colored vectors, the strength and direction of the various forces acting
upon it during solution of the crowd simulation. Each force can have a
unique, identifying color. For example, the Seek behavior uses green by
default, while the Wander behavior uses aqua. You can change these colors
to any you like.
If a simulation isn't proceeding as expected, you can debug it by observing
the vectors during the solution. And if the solution occurs too quickly,
Assigning Behaviors | 4775
Содержание 12812-051462-9011 - 3DS MAX 9 COM LEGACY SLM
Страница 1: ...Help Volume 2 Autodesk 3ds Max 2009 ...
Страница 13: ...Interface 2694 Chapter 14 Space Warps and Particle Systems ...
Страница 28: ...Interface Forces 2709 ...
Страница 38: ...Interface Forces 2719 ...
Страница 54: ...Interface Deflectors 2735 ...
Страница 69: ...Interface 2750 Chapter 14 Space Warps and Particle Systems ...
Страница 81: ...Object and object surrounded by an FFD lattice 2762 Chapter 14 Space Warps and Particle Systems ...
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Страница 174: ...Interface Particle Flow 2855 ...
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Страница 374: ...Interface Non Event Driven Particle Systems 3055 ...
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Страница 634: ...5 Use the Weight spinner or enter a numerical value to adjust the weight value LookAt Constraint 3315 ...
Страница 635: ...Interface 3316 Chapter 15 Animation ...
Страница 675: ...Rotating the parent affects the position and orientation of the child object 3356 Chapter 15 Animation ...
Страница 677: ...Moving the root parent moves the whole hierarchy 3358 Chapter 15 Animation ...
Страница 679: ...Moving the last child object does not affect any of the previous objects in the hierarchy 3360 Chapter 15 Animation ...
Страница 713: ...Overlapping chains make the toe stick to the ground 3394 Chapter 15 Animation ...
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Страница 782: ...Example of Applied IK IK structure Inverse Kinematics IK 3463 ...
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Страница 1203: ...There are also three reactor modifiers used to simulate deformable bodies on page 4024 3884 Chapter 16 reactor ...
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Страница 1281: ...A Twist Axis B Plane Axis inward C Twist X Plane Axis 1 Cone Min 2 Cone Max 3962 Chapter 16 reactor ...
Страница 1285: ...A Twist Axis C Twist X Plane Axis 1 Plane Min Cone 2 Plane Max Cone 3966 Chapter 16 reactor ...
Страница 1287: ...A Twist Axis B Plane Axis C Twist X Plane Axis Back to Rag Doll Constraint on page 3948 3968 Chapter 16 reactor ...
Страница 1299: ...Properties rollout 3980 Chapter 16 reactor ...
Страница 1395: ...Interface Water Properties rollout 4076 Chapter 16 reactor ...
Страница 1400: ...Interface Wind Properties rollout Wind 4081 ...
Страница 1445: ... Try to increase the strength of the wind or decrease the weight of the objects it should affect 4126 Chapter 16 reactor ...
Страница 1477: ...4158 Chapter 17 character studio ...
Страница 1488: ...Using Rubber Band to resize an arm without changing the hand position Rubber Banding Arms and Legs 4169 ...
Страница 1533: ...Center of mass moved behind the biped in rubber band mode 4214 Chapter 17 character studio ...
Страница 1568: ...Rotating Multiple Biped Links Freeform Animation 4249 ...
Страница 1591: ...Animating Pivots 4272 Chapter 17 character studio ...
Страница 1659: ...Interface Save As dialog for a FIG BIP or STP file 4340 Chapter 17 character studio ...
Страница 1662: ...Interface Open dialog for BIP or STP files Biped User Interface 4343 ...
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Страница 1957: ...Envelope cross sections can be scaled and moved 4638 Chapter 17 character studio ...
Страница 2061: ...Interface Controls for the Bulge sub object level are on the Bulge rollout 4742 Chapter 17 character studio ...
Страница 2076: ...Physique User Interface 4757 ...
Страница 2143: ...Interface Clone panel Contains the basic options for cloning an object 4824 Chapter 17 character studio ...
Страница 2208: ...Interface Crowd Animation User Interface 4889 ...
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Страница 2287: ...To filter a track on page 4503 4968 Chapter 17 character studio ...
Страница 2442: ...A Penumbra soft area B Shadow Area shadow cast by a point light Interface Shadow Types and Shadow Controls 5123 ...
Страница 2510: ...Scene lit by mr Sky Portal with final gather at Draft preset no diffuse bounces Sunlight and Daylight Systems 5191 ...
Страница 2535: ...Interface 5216 Chapter 18 Lights and Cameras ...