Parameter
Description
Interface Name
The name of the IP interface on which RIP is to be setup.This interface must be previously configured on the
Switch.
IP Address
The IP address corresponding to the Interface Name showing in the field above.
TX Mode <
Disabled
>
Toggle among
Disabled
,
v1 Only
,
v1 Compatible
, and
v2 Only
.This entry specifies which version of the RIP protocol
will be used to transmit RIP packets.
Disabled
prevents the transmission of RIP packets.
RX Mode <
Disabled
>
Toggle among
Disabled
,
v1 Only
,
v2 Only
, and
v1
or
v2
.This entry specifies which version of the RIP protocol will
be used to interpret received RIP packets.
Disabled
prevents the reception of RIP packets.
Authentication
Toggle between
Disabled
and
Enabled
to specify that routers on the network should us the Password above to
authenticate router table exchanges.
Password
A password to be used to authenticate communication between routers on the network.
State
Toggle between
Disabled
and
Enabled
to disable or enable this RIP interface on the switch.
Interface Metric
A read only field that denotes the Metric value of the current IP Interface setting.
Click
Apply
to implement changes made.
OSPF
The Open Shortest Path First (OSPF) routing protocol uses a link-state algorithm to determine routes to network destinations.A “link” is an interface on a
router and the “state” is a description of that interface and its relationship to neighboring routers.The state contains information such as the IP address, subnet
mask, type of network the interface is attached to, other routers attached to the network, etc.The collection of link-states is then collected in a link-state
database that is maintained by routers running OSPF.
OSPF specifies how routers will communicate to maintain their link-state database and defines several concepts about the topology of networks that use OSPF.
To limit the extent of link-state update traffic between routers, OSPF defines the concept of Area.All routers within an area share the exact same link-state
database, and a change to this database on one router triggers an update to the link-state database of all other routers in that area. Routers that have interfaces
connected to more than one area are called Border Routers and take the responsibility of distributing routing information between areas.
One area is defined as Area 0 or the Backbone.This area is central to the rest of the network in that all other areas have a connection (through a router) to the
backbone. Only routers have connections to the backbone and OSPF is structured such that routing information changes in other areas will be introduced into
the backbone, and then propagated to the rest of the network.
When constructing a network to use OSPF, it is generally advisable to begin with the backbone (area 0) and work outward.
Link-State Algorithm
An OSPF router uses a link-state algorithm to build a shortest path tree to all destinations known to the router.The following is a simplified description of the
algorithm’s steps:
•
When OSPF is started, or when a change in the routing information changes, the router generates a link-state advertisement.This advertisement is a
specially formatted packet that contains information about all the link-states on the router.
•
This link-state advertisement is flooded to all router in the area. Each router that receives the link-state advertisement will store the advertisement
and then forward a copy to other routers.
•
When the link-state database of each router is updated, the individual routers will calculate a Shortest Path Tree to all destinations - with the
individual router as the root.The IP routing table will then be made up of the destination address, associated cost, and the address of the next hop to
reach each destination.
•
Once the link-state databases are updated, Shortest Path Trees calculated, and the IP routing tables written - if there are no subsequent changes in the
OSPF network (such as a network link going down) there is very little OSPF traffic.
Shortest Path Algorithm
The Shortest Path to a destination is calculated using the Dijkstra algorithm. Each router is places at the root of a tree and then calculates the shortest path to
each destination based on the cumulative cost to reach that destination over multiple possible routes. Each router will then have its own Shortest Path Tree
(from the perspective of its location in the network area) even though every router in the area will have and use the exact same link-state database.
The following sections describe the information used to build the Shortest Path Tree.
OSPF Cost
Each OSPF interface has an associated cost (also called “metric”) that is representative of the overhead required to send packets over that interface.This cost is
inversely proportional to the bandwidth of the interface (i.e. a higher bandwidth interface has a lower cost).There is then a higher cost (and longer time delays)
in sending packets over a 56 Kbps dial-up connection than over a 10Mbps Ethernet connection.The formula used to calculate the OSPF cost is as follows:
Cost = 100,000,000 / bandwidth in bps
As an example, the cost of a 10Mbps Ethernet line will be 10 and the cost to cross a 1.544Mbps T1 line will be 64.
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Allied Telesyn AT-9724TS High-Density Layer 3 Stackable Gigabit Ethernet Switch