20
Chapter 1
Item (NB Cont.)
Features
•
Support for GDI extensions:
•
In Windows XP and Windows Vista: Alpha BLT, Transparent BLT, and
Gradient Fill.
•
In Windows 7: Alpha BLT, Transparent BLT, Color Fill BLT, Stretch
BLT, and Clear Type BLT.
•
Hardware cursor (up to 64x64x32bpp), with alpha channel for direct
support of Windows XP, Windows Vista andWindows 7 alpha cursor.
•
3D Acceleration Features
•
Fully DirectX 10.1 compliant, including full speed 32-bit floating point
per component operations
•
Shader Model 4.1 geometry and pixel support in a unified shader
architecture:
•
Full speed 32-bit floating point processing per component.
•
High dynamic range rendering with floating point blending, texture
filtering and anti-aliasing support.
•
High performance dynamic range computations
•
Full anti-aliasing on render surfaces up to and including 128-bit
floating point formats.
•
Support for OpenGLR 2.0
•
Anti-Aliasing Filtering:
•
2x/4x/8x modes.
•
Sparse multi-sample algorithm with gamma correction, programmable
sample patterns, and centroid sampling.
•
Temporal anti-aliasing.
•
Adaptive anti-aliasing mode.
•
Lossless color compression (up to 8:1) at all resolutions, up to and
including widescreen HDTV.
•
Anisotropic Filtering:
•
2x/4x/8x/16x modes
•
Up to 128-tap texture filtering.
•
Adaptive algorithm with performance (bi-linear) and quality (tri-linear)
options.
•
Improved quality mode due to improved subpixel precision, higher
precision LOD computations, and rotationally invariant LOD
computations.
•
Advanced Texture Compression (3Dc+. ):
•
High quality 4:1 compression for normal maps and luminance maps.
•
Works with any single-channel or two-channel data format.
•
HW support to overcome "Small batch" issues in CPU limited
applications.
•
3D resources virtualized to a 32-bit addressing space, for support of
large numbers of render targets and textures.
•
New vertex cache and vertex fetch design, to increase vertex
throughput from previous generations.
•
Full support of 64-bit and 128-bit textures and surfaces, which can be
4x to 8x faster than previous generation of HW.
•
Up to 8K x 8K textures, including 128 bpp texture are supported.
Содержание ASPIRE 553G
Страница 6: ...VI ...
Страница 10: ...X Table of Contents ...
Страница 42: ...32 Chapter 1 ...
Страница 67: ...Chapter 3 57 4 Lift the base door out and away ...
Страница 72: ...62 Chapter 3 5 Pull the WLAN module out and away ...
Страница 80: ...70 Chapter 3 8 Flip the keyboard over 9 Detach the keyboard FPC a Unlock the FPC b Pull the keyboard away a b ...
Страница 86: ...76 Chapter 3 4 Unlock and disconnect the switch board FFC ...
Страница 88: ...78 Chapter 3 4 Lift the power board away ...
Страница 93: ...Chapter 3 83 14 Lift the LCD module out of the assembly ...
Страница 95: ...Chapter 3 85 4 Lift away the USB board 5 Unlock and remove the USB board FFC from the mainboard ...
Страница 104: ...94 Chapter 3 4 Lift the power cable assembly out of the chassis 5 Lift the power cable connector out of the bracket ...
Страница 107: ...Chapter 3 97 4 Pry open the bottom corners and along the bottom edge 5 Lift the bezel off the module ...
Страница 111: ...Chapter 3 101 7 Disconnect the FPC cable ...
Страница 114: ...104 Chapter 3 8 Remove the cable from the retention guides 9 Pry the antenna off the casing ...
Страница 119: ...Chapter 3 109 7 Lay the cables along the retention guides ...
Страница 125: ...Chapter 3 115 3 Press down on the bezel edge working simultaneously around the edges to the bottom ...
Страница 130: ...120 Chapter 3 2 Using a flat bladed screw driver rotate the CPU locking screw 180 clockwise to secure the CPU in place ...
Страница 134: ...124 Chapter 3 4 Connect and lock the USB card FFC to the mainboard ...
Страница 136: ...126 Chapter 3 4 Connect the Bluetooth module cable to the main board ...
Страница 140: ...130 Chapter 3 10 Press the LVDS connector left and right adhesive tabs down onto the mainboard ...
Страница 146: ...136 Chapter 3 7 Connect and lock the button board FFC ...
Страница 152: ...142 Chapter 3 4 Grasp the tab and slide the HDD firmly into the docking connector ...
Страница 154: ...144 Chapter 3 Replacing the ODD Module 1 Replace the ODD bezel 2 Replace the ODD bracket ...
Страница 158: ...148 Chapter 3 ...
Страница 176: ...166 Chapter 5 Mainboard Bottom View VGA HDMI LAN USB MIC Headphone SPDIF Batter DC in ODD HDD FAN WLAN ...
Страница 178: ...168 Chapter 5 ...
Страница 228: ...218 Appendix A ...
Страница 234: ...224 Appendix B ...
Страница 236: ...226 ...
Страница 239: ...229 Index ...