Programming a Position Memory
(Full Scene)
1
Press the attribute selection button
for POSITION. The Memory
Display shows:
Memory No 1-1*
[]
User Info/Text
Select Mem & Press }
(See Figure 3-15 for monitor
display
.
)
The
Memory Number
is displayed
as
page number - memory
number
, and corresponds to the
POSITION memory buttons.
Select the
Memory Number
by
using either the [ and ] keys, the
attribute memory buttons, or
directly from an external keyboard.
A star by the memory number
indicates that it is unprogrammed.
2
Press the } key.
Memory Type.
Full scene
[]
Select Type & Press}
Use [ and ] to select
Full scene
.
3
Press the } key.
Memory Data(Position)
Select Fixtures and
Set Pos. with Wheels
and Press }
To set the parameters, press the
channel flash buttons to select
individual or multiple fixtures to be
edited. Those available to be
modified have a yellow light in the
button, which turns red once
selected.
Use the wheels to adjust the
Position on the selected fixture or
fixtures. The thumb wheel is
mapped to control Pan and the
index finger wheel to control Tilt,
see Figure 3-14.
Movement Effects can now be
selected (see the relevant section
on page 3-17).
Other Position parameters (if the
fixture has any, such as motor
speed) are accessed by pressing
the WHEEL GROUP button. Use
the wheels to adjust these
parameters.
/p3-16/3
4
Continue selecting fixtures and
adjusting Positions until the whole
scene has been set.
5
Press the } key.
Enter a description of the memory
using the channel flash buttons, or
using the external keyboard.
6
Press the } key.
Alter the transition time using the
wheel indicated in the Wheel
Display.
7
Press the } key.
Memory Data
Press Program
to Save Memory
Press the PROGRAM button to
save the memory and return to the
Memory Number
window.
Pressing { reverts to
Transition
.
n
Figure 3-14: The 4 Wheel Drive®
Thumb
Index
Middle
Third
finger
finger
finger
3
Programming Memories
3 - 16
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Summary of Contents for SIRIUS 250
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