Programming a Brightness Memory
(Scene) Using 4 Wheel Drive
®
Ensure that the desk is set up for
programming Brightness.
1
Use the } key to move to the
Memory Number
. The Memory
Display shows:
Memory No 1*
[]
User Info/Text
Select Mem & Press }
Use the [ and ] keys to select a
memory number. A star by the
memory number indicates that it is
unprogrammed.
2
Press the } key to select a
suitable memory type (see the
section on Memory Types on
page 3-3).
3
Use the [ and ] keys to select
Scene
.
4
Press the } key once.
Memory Data (Levels)
Set Channel Levels
and Press }
Press the channel flash buttons for
the fixtures required, at which point
the red lights in the buttons come
on. Multiple fixtures can be
selected until the channel level
wheel is moved.
Use the channel level wheel to
adjust the level of those fixtures.
Once these have been adjusted,
press a channel flash button to
start a new selection of fixtures.
5
Continue selecting fixtures and
editing until the scene is correct.
6
Press the } key once. The FLASH
FUNCTION automatically changes
to TEXT. Enter a description of the
memory using the channel flash
buttons, or using the external
keyboard.
7
Press the } key again to alter the
Fade In Time
from its default.
8
Press the } key once to alter the
Fade Out Time
from its default
.
Use the wheels to adjust the fade
times. The Wheel Display prompts
the operator as to which wheel to
use.
9
Press the } key.
Memory Data
Press Program to
Save Memory
Press the PROGRAM button to
save the memory. The star by the
memory number disappears and
the lights in the channel flash
buttons turn yellow, indicating that
the data has been stored in
memory.
/p3-8/3
NOTE
Fade Times
Times all have defaults which are set in
Desk Set-Up. Fade times for individual
memories can be adjusted to suit the
memory.
Memory Output
To stop the current memory being output,
turn on BLIND.
BLIND Mode
In BLIND mode DO NOT use attribute
memory buttons to select memories for
programming, as this causes the memory to
be output.
Programming Order
It is advisable to program Brightness first, as
it is difficult to program the other parameters
with the lamps off.
Quick Programming
Not all programming steps need to be
completed. If no Info/Text is to be entered
and fade times are to be left at defaults,
press the PROGRAM button after setting
the channel levels - the desk returns to the
memory number.
Times
Can also be entered using the External
Keyboard.
n
Figure 3-8: Brightness screen (modified - not saved)
3
Programming Memories
3 - 8
7364000/p3-8/3
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