DS1092-121
90
4.5.5.3
PATTERN submenu of FUNCTION PROGRAMMING menu
A Pattern is a sequence of movements and functions that can be stored and repeated by a command of an operator or
automatically.
Option
Value
Explanation
NUMBER 1/3
This option allows to select the Pattern where to enter a
descriptive text. This operation is allowed for 3 Pattern max. With
the joystick, set the preset number to be stored.
NAME
This option allows to identify the stored patterns. Press IRIS+ to
go to the respective submenu.
PROGRAM A PATTERN
This option allows to store the patterns. Press IRIS+ and select
with the joystick the frame to be stored, press again IRIS+ to
confirm the pattern storage.
RUN A PATTERN
This option allows to start the selected pattern.
DELETE A PATTERN
This option allows to delete the selected pattern by pressing twice
the button IRIS+.
NAME
This option permits identification of the patterns saved. Pressing
IRIS+ accesses the related submenu.
NAME DISPLAY
ON/OFF
If enabled (ON), this function allows to see on the monitor the
name associated to the displayed preset.
EXAMPLE
A typical application example is use of the Pattern in the case of an alarm.
Following an alarm due to opening of a door the Easy Dome IV will immediately terminate the action in course to carry
out immediately the Pattern programmed previously and combined with the alarm activated, making it possible to follow
any intruder for the entire path and duration of the Pattern saved previously.
At the end of execution of the Pattern, after a pre-established time (Park Time), the dome will resume the actions
interrupted following activation of the alarm.
Pattern
1 Number 1
2 Program a Pattern
3 Run a Pattern
4 Delete a Pattern
5 Name -----
6 Name Display ON
Summary of Contents for Easy Dome IV 1092 Series
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