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Keyframing / Timelines / Effects Editing
Keyframing / Timelines / Effects Editing
Switchers are able to store more than one switcher state (a
“keyframe”) on each enabled level in a single E-MEM register. A
series of keyframes in an E-MEM register is called a keyframe effect.
Effects animation can be accomplished by building and running
keyframe effects.
The effects editing portion of the E-MEM Subpanel, in
conjunction with the Timeline Menu, allows you to create, store,
and modify keyframe effects.
Once stored in E-MEM memory, an effect can be recalled and
caused to transition (“run”) between keyframes, either manually
or automatically.
Summary of Contents for Grass Valley 3000
Page 16: ...xvi Preface ...
Page 108: ...2 72 Section 2 Startup Configuration ...
Page 115: ...3 7 Transitions Figure 3 1 A Mix Transition Starting Video Midway Transition Ending Video ...
Page 141: ...4 3 Starting Conditions Figure 4 1 Source 1 Figure 4 2 Source 2 ...
Page 222: ...4 84 Section 4 Switcher Operations ...
Page 240: ...Appendix A Shaped and Unshaped Video A 18 ...
Page 256: ...B 16 Appendix B Keyframe Facts ...
Page 262: ...Appendix C Super Black C 6 ...
Page 276: ...G 14 Glossary ...