Page 38 of 72 / Confidential / Version 1.1
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8. Control the Sonic Wave I Processor
with WavePerformer
WavePerformer is an application, which provides an easy and intuitive way to
interactively control the sound field while using the Sonic Wave I processor. Once
you have created and uploaded filters for your loudspeaker-setup in the
WaveDesigner (page 16), you can define the position of virtual sound sources while
playing them back on your setup. The Source Positioning window shows a
positioning area where all or selected sound sources are displayed. Each sound
source represents one input channel. Sound source 1 corresponds to the first
physical input channel, sound source 2 to the second one, etc.
The system reproduces the current sound position in real-time. Depending on the
distance from the listening area, the sound wave characteristics change. Sound
sources that are close to the listening area are played back at its focused position.
With increasing distance from the reference point, the sound wave becomes more
plane and is heard from the same direction (angle) in the entire room, allowing a
sweet spot free playback of surround sound. In addition, if distance attenuation
(page 43) is selected, the volume is decreasing with increasing distance from the
reference point.
The WavePerformer also allows basic diagnostic tools for the Sonic Wave I
processor (running, momentary input level, IP address, HD status, sync setting). In
the Level Tab the levels for all 24 input channels can be set and also be muted.
The current positions and levels for all sources can be stored as a static pre-set
which can be recalled through the WavePerformer or also on the display of the
processor itself.
Using the Value Boxes
Many parameters are configured in value boxes. These provide the
possibility to type in values directly, to step up or down with the spin
arrows, or by the mouse wheel when the mouse pointer is on the
corresponding value box and they also behave like a slider. If pressed
with left mouse button on the arrows and mouse moved up or down,
the value increases or decreases dependent on the deflection of the
Figure 1.24