background image

21

20

CHARACTER INT RODUCTIONS

MILES “TAILS” PROWER

To find and destroy the capsule

ahead of Sonic.

ACTION STAGE GOAL

TIPS

ACTION STAGE DISPLAY

This sweet-natured fox is a natural born
mechanic with the unique ability to fly high
in the sky using his two special tails.
A long time friend and admirer of Sonic,
Tails devoted himself to tinkering in his
workshop while Sonic was away on his
journey. Tails’adventure begins one
day when, in the midst of performing a
flight test with his latest aircraft inven -
tion, he suddenly began to experience

In some scenarios, an object other

The most important thing is to beat
Sonic so take full advantage of Tails’
unique “propeller” action to find the
short cuts that will enable him to
reach the capsule faster.

Elapsed Time

Number of Collected Rings

Remaining Lives

This gauge shows the positions of both Sonic/Dr.
Robotnik and Tails relative to their progress on
the course. The left side represents the starting
point and the right, the finish line.

Rescued Animals

TAILS' UNIQUE ACTIONS

PROPELLER FLIGHT

Pressing the 

Button in Mid-Jump

For a description of the actions common to all the characters, see p.2.

Pressing and Holding

the 

Button

Increase upward altitude

or 

Button

Sudden drop in altitude (Not pressing anything will

cause a similar effect due to gravity.)

Pressing the A button while in mid-jump enables  Tails to fly high in the sky, but be careful!
If you try to fly for too long, Tails will get tired and suddenly drop to the ground.

Propeller Flight Maneuvers

Press the 

or 

button while stopped or when walking to have Tails attack any nearby

enemies with a 360º spin.

TAILS ATTACK

or 

Button

HOW LEVEL UP ITEMS AFFECT TAILS

RHYTHM

BADGE

Seek and obtain the Rhythm Badge to execute this powerful continuous
attack.

RAPID TAILS ATTACK

Press and Hold the 

or 

Button

Summary of Contents for Sonic Adventure

Page 1: ...mory blocks required to save game files varies according to the type of software and content of files to be saved With this game 10 blocks are needed to save game files and 128 blocks are needed to ma...

Page 2: ...ng the Dreamcast power ON Doing so may disrupt the controller initialization procedure and result in malfunction Stop the character and press up or down on the D Button for a 180 frontal view This all...

Page 3: ...number Total number of emblems collected The character being played the last time the game was saved Characters available for playing saving The next adventure stage to be started once the character...

Page 4: ...NTURE FLOW CHARACTER SELECTION Enter or Cancel The central game of Sonic Adventure is called the adventure mode The adventure mode is comprised of two areas One area called the Adventure Field contain...

Page 5: ...e of Sonic Adventure is the ability for you to raise a unique species of creatures called Chao A Chao creature is essentially a virtual pet that you first encounter in the form of an egg in the advent...

Page 6: ...the game Restart Select to forfeit the rings your character is carrying and restart the game from the location of the last point marker touched Quit Select to quit the game and return to the entrance...

Page 7: ...board a specially designed sandboard maneuvering to avoid numerous obstacles along the way To reach the goal of this mini game in style try pressing on the jump ramps CHARACTERS OPERATING INSTRUCTIONS...

Page 8: ...eir personality behavior and quality of life NOTE The time only flows in the Chao garden while a character is present Whenever they leave the Chao garden time stands still RACING CHAO CREATURES AT CHA...

Page 9: ...n your Chao encounters a Bully Chao it s battle time To punch use the A button to stop the displayed roulette on the white bar Each punch landed lowers the bully s HP Hit Points and when its life gaug...

Page 10: ...ATTACK Button Use this attack to have Sonic automatically zero in and strike any nearby enemies If no enemies are within range use this move to have Sonic perform a Jump Dash HOMING ATTACK Button in...

Page 11: ...This gauge shows the positions of both Sonic Dr Robotnik and Tails relative to their progress on the course The left side represents the starting point and the right the finish line Rescued Animals T...

Page 12: ...gment is collected Rescued Animals For a description of the actions common to all the characters see p 2 KNUCKLES UNIQUE ACTIONS Use the Analog Thumb Pad to maneuver Knuckles during a gliding jump Att...

Page 13: ...ack and destroy enemies with her Piko Piko Hammer Note that even though she can attack and temporari ly overturn ZERO he cannot be destroyed Furthermore he can only be overturned a limit ed number of...

Page 14: ...old the or button to activate the laser gun aim the laser beam at an enemy and target lock on will occur automatically Use the Analog Thumb Pad to maneuver and aim the laser beam When lock on is succe...

Page 15: ...h Big s pal Froggy ACTION STAGE GOAL HOW LEVEL UP ITEMS AFFECT BIG LIFE BELT Once Big has the life belt he will automatically float when he is in the water Use the Analog Thumb Pad to move Big around...

Page 16: ...g When the fish frog bites the lure press down on the Analog Thumb Pad to hook it 2 Use the Analog Thumb Pad to maneuver the rod system so that the fish frog doesn t get away and reel in careful ly so...

Page 17: ...ndrew Stein Sr Marketing Coordinator Undyne Stafford English Translation SEGAOF JAPAN Takahiro Fukada Monika Hudgins In Game Text Rewrite Scott Peterson Lead Tester Fernando Valderrama Assistant Lead...

Reviews: