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11

10

ADVENTURE MODE

EMBLEMS

GAME OVER & CONTINUE

PAUSING THE GAME

Start = Pause, 

= Select, 

= Enter,

or 

= Cancel

Each time your character successfully clears an action stage you will
receive a Sonic emblem. As the “goal” of each action stage is comprised
of three levels, you can receive a total of 3 Sonic emblems per action
stage. Additional Sonic emblems can also be found in both the mini-
games and scattered about the adventure field. The total number of
emblems you have collected is displayed in the file selection screen. For details, see p. 4.

Your character will lose one life if they sustain damage while not carrying
any rings. Your character can also lose a life, even when carrying rings,
if they fall off the action stage course or a cliff in the adventure field.
The “Game Over” screen appears when the number of “extra lives” your
character has reaches zero and they lose their last life. Select and enter
“Continue” to restart* the game at the beginning of the same stage or “Quit” to return to the
title screen.

*With action stages, boss battles or mini-
games, your character will restart at the
beginning of the stage.

*With the adventure field, your character
will restart from the location where the char-
acter was when the game was last saved.

To “pause” the game during
game play, press the start button
and the pause window appears.
Options available in the pause
window vary according to the
type of stage you are in when the
game is paused. Refer this dia -
gram and  select an option from
the pause window.

PAUSING IN THE ADVENTURE FIELD

PAUSING IN T HE ACTION STAGE

Continue = Select to continue
the game.

Quit = Select to quit the game

Continue = Select to continue the game.

Restart = Select to forfeit the rings your character is
carrying and restart the game from the location of the last
point marker touched.

Quit = Select to quit the game and return to the entrance of
the action stage in the adventure field.

ITEMS

There are two types of “items” that can be collected in Sonic Adventure. A number of “Item
Boxes” are located throughout the action stages as well as special “Level Up Items”, that are

“Level Up Items” provide an enhanced
ability or action that can be used for the
rest of the game. For details on each
character’s unique level up item (or
items), see p. 18.

These shoes provide your character
with a boost of speed for a limited
time.

Use this item to destroy enemies
without damage for a limited time.

Adds 5 rings to your ring collection.

Adds 10 rings to your ring collection.

Adds 1, 5, 10, 15, 20, or 40 rings to
your ring collection.

Protects your character from dam -
age one time only.

Attracts and collects all nearby rings
until damage is sustained.

Adds an extra life to the total num-
ber of extra lives.

These illuminated balls provide hints
when consulted.

HIGH-SPEED SHOES

INVINCIBILITY

5 R INGS

10 R INGS

RANDOM R INGS

SHIELD

MAGNETIC SHIELD

EXTRA LIFE

HINT ORB

These special shoes enable Sonic’s
Light Speed Dash.

Tap into this sacred power to unleash
Sonic’s Light Speed Attack.

This relic of an ancient warrior race
enables the Rapid Tails Attack.

Knuckles can dig up buried items
with these attached to his gloves.

This ancient warrior amulet enables
Amy’s Spin Hammer Attack.

An E100 series jet booster that
enables Gamma to hover in the air .

With this life preserver, Big can stay
afloat in the water.

LIGHT SPEED SHOES [SONIC]

THE ANCIENT LIGHT [SONIC]

RHYTHM BADGE [TAILS]

SHOVEL CLAW [KNUCKLES]

WARRIOR FEATHER [AMY]

JET BOOSTER [GAMMA]

LIFE B ELT [BIG]

There are other hidden Level Up Items,

so seek and you will find!

Summary of Contents for Sonic Adventure

Page 1: ...mory blocks required to save game files varies according to the type of software and content of files to be saved With this game 10 blocks are needed to save game files and 128 blocks are needed to ma...

Page 2: ...ng the Dreamcast power ON Doing so may disrupt the controller initialization procedure and result in malfunction Stop the character and press up or down on the D Button for a 180 frontal view This all...

Page 3: ...number Total number of emblems collected The character being played the last time the game was saved Characters available for playing saving The next adventure stage to be started once the character...

Page 4: ...NTURE FLOW CHARACTER SELECTION Enter or Cancel The central game of Sonic Adventure is called the adventure mode The adventure mode is comprised of two areas One area called the Adventure Field contain...

Page 5: ...e of Sonic Adventure is the ability for you to raise a unique species of creatures called Chao A Chao creature is essentially a virtual pet that you first encounter in the form of an egg in the advent...

Page 6: ...the game Restart Select to forfeit the rings your character is carrying and restart the game from the location of the last point marker touched Quit Select to quit the game and return to the entrance...

Page 7: ...board a specially designed sandboard maneuvering to avoid numerous obstacles along the way To reach the goal of this mini game in style try pressing on the jump ramps CHARACTERS OPERATING INSTRUCTIONS...

Page 8: ...eir personality behavior and quality of life NOTE The time only flows in the Chao garden while a character is present Whenever they leave the Chao garden time stands still RACING CHAO CREATURES AT CHA...

Page 9: ...n your Chao encounters a Bully Chao it s battle time To punch use the A button to stop the displayed roulette on the white bar Each punch landed lowers the bully s HP Hit Points and when its life gaug...

Page 10: ...ATTACK Button Use this attack to have Sonic automatically zero in and strike any nearby enemies If no enemies are within range use this move to have Sonic perform a Jump Dash HOMING ATTACK Button in...

Page 11: ...This gauge shows the positions of both Sonic Dr Robotnik and Tails relative to their progress on the course The left side represents the starting point and the right the finish line Rescued Animals T...

Page 12: ...gment is collected Rescued Animals For a description of the actions common to all the characters see p 2 KNUCKLES UNIQUE ACTIONS Use the Analog Thumb Pad to maneuver Knuckles during a gliding jump Att...

Page 13: ...ack and destroy enemies with her Piko Piko Hammer Note that even though she can attack and temporari ly overturn ZERO he cannot be destroyed Furthermore he can only be overturned a limit ed number of...

Page 14: ...old the or button to activate the laser gun aim the laser beam at an enemy and target lock on will occur automatically Use the Analog Thumb Pad to maneuver and aim the laser beam When lock on is succe...

Page 15: ...h Big s pal Froggy ACTION STAGE GOAL HOW LEVEL UP ITEMS AFFECT BIG LIFE BELT Once Big has the life belt he will automatically float when he is in the water Use the Analog Thumb Pad to move Big around...

Page 16: ...g When the fish frog bites the lure press down on the Analog Thumb Pad to hook it 2 Use the Analog Thumb Pad to maneuver the rod system so that the fish frog doesn t get away and reel in careful ly so...

Page 17: ...ndrew Stein Sr Marketing Coordinator Undyne Stafford English Translation SEGAOF JAPAN Takahiro Fukada Monika Hudgins In Game Text Rewrite Scott Peterson Lead Tester Fernando Valderrama Assistant Lead...

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