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7

6

STARTING A GAM E

OPTIONS

= Enter,

or 

= Cancel

All settings can be modified.
Select the item that represents
the setting you wish to modify.

SOUND TEST

MESSAGE SETTINGS

Select and enter
“Sound Test” to
display the sound
test menu.
Use 

to select a

category and press
A. The contents of
the selected
category are
displayed as tracks. Use 

to select a

track and press A to start playback. Press 
or 

to stop playback and return to the

sound test menu.
To return to the main menu, select “To Main
Menu” or press 

or  .

Select “S.E.” to replay specific sound effects
from any stage in the game. Use 

to select

an item and 

to select numbers. Press 

to start playback and 

or 

to stop playback

and return to the sound test menu.

It is possible to modify the settings for the
sound and text messages that occur
throughout the game. Select an item to
display the modification options at the bottom
of the screen.  Use 

to select and 

to

enter the preferred setting.

SOUND OUTPUT

It is possible to toggle the sound output
setting between “Stereo” and “Mono”. Use

to select and 

to enter the preferred

setting.

FILE CHANGE

When you want to switch to a different Sonic
Adventure game file or to erase a game file,
select this item to display the memory card
and file selection screens.

RETURN TO THE MAIN M ENU

Select “To Main Menu” or press 

or 

to return to the main menu.

A

A

D

D

V

V

E

E

N

N

T

T

U

U

R

R

E

E

 

 

M

M

O

O

D

D

E

E

ADVENTURE FLOW

CHARACTER SELECTION

= Enter,

or 

= Cancel

The central game of Sonic Adventure is called the “adventure mode”.
The adventure mode is comprised of two “areas”. One area, called the “Adventure Field”,
contains a variety of “Events” that are encountered in the course of the overall adventure
story. The other area is called an “Action Stage”. In an action stage, each individual character
must fulfill a unique “goal” in order to clear the stage successfully. The general flow of the
game can be illustrated as follows:

Event

Action

Stage

Entrance

Event

Action

Stage

Entrance

Adventure

Field

Adventure

Field

Action

Stage

…And so on until the
“Final Stage” for each
character is
successfully cleared.

When you select a character, the items “Game”, “Instruction” and “Cancel”
are displayed. Select one of these items.

Sonic is the only character that can be selected at the start of a new
game. The other characters will become available for play as you
progress through the adventure story. For details, see p.8.

GAME I NSTRUCTIONS

Basic control instructions for the selected character are displayed along
with a brief summary of the particular “goal” that the character must
meet to successfully clear the action stages. It is recommended that you
review this information before playing the game. Press 

to continue to

the next screen and 

or 

to return to the previous screen.

STORY SCREENS

These screens provide a short story summary about the selected
character. Press 

or 

to return to the character selection screen.

NOTE: These summaries are not displayed the very first time the
character is selected.

Summary of Contents for Sonic Adventure

Page 1: ...mory blocks required to save game files varies according to the type of software and content of files to be saved With this game 10 blocks are needed to save game files and 128 blocks are needed to ma...

Page 2: ...ng the Dreamcast power ON Doing so may disrupt the controller initialization procedure and result in malfunction Stop the character and press up or down on the D Button for a 180 frontal view This all...

Page 3: ...number Total number of emblems collected The character being played the last time the game was saved Characters available for playing saving The next adventure stage to be started once the character...

Page 4: ...NTURE FLOW CHARACTER SELECTION Enter or Cancel The central game of Sonic Adventure is called the adventure mode The adventure mode is comprised of two areas One area called the Adventure Field contain...

Page 5: ...e of Sonic Adventure is the ability for you to raise a unique species of creatures called Chao A Chao creature is essentially a virtual pet that you first encounter in the form of an egg in the advent...

Page 6: ...the game Restart Select to forfeit the rings your character is carrying and restart the game from the location of the last point marker touched Quit Select to quit the game and return to the entrance...

Page 7: ...board a specially designed sandboard maneuvering to avoid numerous obstacles along the way To reach the goal of this mini game in style try pressing on the jump ramps CHARACTERS OPERATING INSTRUCTIONS...

Page 8: ...eir personality behavior and quality of life NOTE The time only flows in the Chao garden while a character is present Whenever they leave the Chao garden time stands still RACING CHAO CREATURES AT CHA...

Page 9: ...n your Chao encounters a Bully Chao it s battle time To punch use the A button to stop the displayed roulette on the white bar Each punch landed lowers the bully s HP Hit Points and when its life gaug...

Page 10: ...ATTACK Button Use this attack to have Sonic automatically zero in and strike any nearby enemies If no enemies are within range use this move to have Sonic perform a Jump Dash HOMING ATTACK Button in...

Page 11: ...This gauge shows the positions of both Sonic Dr Robotnik and Tails relative to their progress on the course The left side represents the starting point and the right the finish line Rescued Animals T...

Page 12: ...gment is collected Rescued Animals For a description of the actions common to all the characters see p 2 KNUCKLES UNIQUE ACTIONS Use the Analog Thumb Pad to maneuver Knuckles during a gliding jump Att...

Page 13: ...ack and destroy enemies with her Piko Piko Hammer Note that even though she can attack and temporari ly overturn ZERO he cannot be destroyed Furthermore he can only be overturned a limit ed number of...

Page 14: ...old the or button to activate the laser gun aim the laser beam at an enemy and target lock on will occur automatically Use the Analog Thumb Pad to maneuver and aim the laser beam When lock on is succe...

Page 15: ...h Big s pal Froggy ACTION STAGE GOAL HOW LEVEL UP ITEMS AFFECT BIG LIFE BELT Once Big has the life belt he will automatically float when he is in the water Use the Analog Thumb Pad to move Big around...

Page 16: ...g When the fish frog bites the lure press down on the Analog Thumb Pad to hook it 2 Use the Analog Thumb Pad to maneuver the rod system so that the fish frog doesn t get away and reel in careful ly so...

Page 17: ...ndrew Stein Sr Marketing Coordinator Undyne Stafford English Translation SEGAOF JAPAN Takahiro Fukada Monika Hudgins In Game Text Rewrite Scott Peterson Lead Tester Fernando Valderrama Assistant Lead...

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