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STARTING A GAM E

When the title screen appears, press the Start Button to display the
memory card selection screen.

MEMORY CARD S ELECTION/FILE SELECTION

MEMORY CARD S ELECTION

= Enter,

or 

= Cancel

FILE SELECTION

= Enter,

or 

= Cancel

After you turn the Dreamcast power ON and start the game, the memory
card selection screen appears. Select the memory card containing the
“Sonic Adventure” game file you wish to play from among the connected
VMU units that appear on the screen.

The file selection screen appears once a memory card is selected. Select the game file you
wish to use. When the confirmation window appears, select either “OK” or “Cancel”. 
Up to three separate Sonic Adventure game files can be stored on one memory card. When
starting a game for the first time, select an empty file. To play a continual game, be sure to

DELETING GAME FILES

Select the game file you wish to delete and 
press the 

Button. Use the Analog Thumb

Pad or the D-Button to select “Delete” and
then press the 

Button. Once the

confirmation window appears, select either
“OK” or “Cancel”. 

Once you have selected a file and

started playing that game, you will no
longer be able to access the memory
card or file selection screens even if you
return to the title screen.  Instead, you
will be taken directly to the main menu.

To switch to a different game file during

game play, select “Options” from the main
menu and then, select “File Change”. For
details, see p. 6. 

Game file number

Total number of

emblems collected

The character being

played the last time

the game was saved.

Characters

available for

playing/saving

The next adventure

stage to be started

once the character

is activated.

The last

successfully

cleared action

stage, boss

battle, etc.

Total time played

MAIN M ENU

= Enter,

or 

= Cancel

After selecting a
memory card and
game file, the main
menu appears. 
Select a game mode
to start game play.

ADVENTURE (See p. 7)

Select this item to enter the adventure mode
of the game.
Using this mode, you can play the adventure
story as any of the six characters.
NOTE: Sonic is the only character available
at the start of a new game.

TRIAL (See p. 14)

OPTIONS (See p. 6)

Select this item to replay any of the action
stages or mini-games that have been
successfully cleared during play in the
“Adventure” mode. 

Select this item to modify the various game
settings or conduct sound tests.

INTERNET

Select this item to access the “Sonic Adventure” web site. A variety of Sonic Adventure
related information is available at this site.

CAUTIONS REGARDING INTERNET ACCESS

This software is not equipped with the functions necessary for setting up a communications
environment. 
In order to access the “Sonic Adventure” web site, it first necessary to use the Dreamcast
Browser, included with the Dreamcast unit, to register online or perform user registration

Once the user registration check is complete, the menu screen appears. 
Select “Sonic Adventure Home Page” to proceed to the “Sonic Adventure” web site. This
web site contains a variety of information about Sonic Adventure.
For details about email or operation guidelines, refer to the Dream Browser instruction
manual.

Summary of Contents for Sonic Adventure

Page 1: ...mory blocks required to save game files varies according to the type of software and content of files to be saved With this game 10 blocks are needed to save game files and 128 blocks are needed to ma...

Page 2: ...ng the Dreamcast power ON Doing so may disrupt the controller initialization procedure and result in malfunction Stop the character and press up or down on the D Button for a 180 frontal view This all...

Page 3: ...number Total number of emblems collected The character being played the last time the game was saved Characters available for playing saving The next adventure stage to be started once the character...

Page 4: ...NTURE FLOW CHARACTER SELECTION Enter or Cancel The central game of Sonic Adventure is called the adventure mode The adventure mode is comprised of two areas One area called the Adventure Field contain...

Page 5: ...e of Sonic Adventure is the ability for you to raise a unique species of creatures called Chao A Chao creature is essentially a virtual pet that you first encounter in the form of an egg in the advent...

Page 6: ...the game Restart Select to forfeit the rings your character is carrying and restart the game from the location of the last point marker touched Quit Select to quit the game and return to the entrance...

Page 7: ...board a specially designed sandboard maneuvering to avoid numerous obstacles along the way To reach the goal of this mini game in style try pressing on the jump ramps CHARACTERS OPERATING INSTRUCTIONS...

Page 8: ...eir personality behavior and quality of life NOTE The time only flows in the Chao garden while a character is present Whenever they leave the Chao garden time stands still RACING CHAO CREATURES AT CHA...

Page 9: ...n your Chao encounters a Bully Chao it s battle time To punch use the A button to stop the displayed roulette on the white bar Each punch landed lowers the bully s HP Hit Points and when its life gaug...

Page 10: ...ATTACK Button Use this attack to have Sonic automatically zero in and strike any nearby enemies If no enemies are within range use this move to have Sonic perform a Jump Dash HOMING ATTACK Button in...

Page 11: ...This gauge shows the positions of both Sonic Dr Robotnik and Tails relative to their progress on the course The left side represents the starting point and the right the finish line Rescued Animals T...

Page 12: ...gment is collected Rescued Animals For a description of the actions common to all the characters see p 2 KNUCKLES UNIQUE ACTIONS Use the Analog Thumb Pad to maneuver Knuckles during a gliding jump Att...

Page 13: ...ack and destroy enemies with her Piko Piko Hammer Note that even though she can attack and temporari ly overturn ZERO he cannot be destroyed Furthermore he can only be overturned a limit ed number of...

Page 14: ...old the or button to activate the laser gun aim the laser beam at an enemy and target lock on will occur automatically Use the Analog Thumb Pad to maneuver and aim the laser beam When lock on is succe...

Page 15: ...h Big s pal Froggy ACTION STAGE GOAL HOW LEVEL UP ITEMS AFFECT BIG LIFE BELT Once Big has the life belt he will automatically float when he is in the water Use the Analog Thumb Pad to move Big around...

Page 16: ...g When the fish frog bites the lure press down on the Analog Thumb Pad to hook it 2 Use the Analog Thumb Pad to maneuver the rod system so that the fish frog doesn t get away and reel in careful ly so...

Page 17: ...ndrew Stein Sr Marketing Coordinator Undyne Stafford English Translation SEGAOF JAPAN Takahiro Fukada Monika Hudgins In Game Text Rewrite Scott Peterson Lead Tester Fernando Valderrama Assistant Lead...

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