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DR. ROBOTNIK

Yes, just as we all feared, the mad scientist is back and
more ruthless than ever before. In the past, Sonic and
friends have managed to ruin all his evil plans, but are
those days over?! A new battle has begun and this time,
Dr. Robotnik (“Eggman” to Sonic and his pals) has at
long last figured out how to harness the massive
ancient powers of the 7 Chaos Emeralds to destroy
the world!

CHAOS

This mysterious liquefied life-form that had been
trapped in the Master Emerald was released by Dr.
Robotnik to do his evil bidding. Chaos grows bigger
and more powerful with each emerald that Dr.
Robotnik adds to him. What will happen to the world
if Dr. Robotnik manages to add all seven Chaos
Emeralds…?

CHARACTER INT RODUCTIONS

BIG THE CAT

FISHING MODE

Button

Reeling In Quickly

Analog Thumb Pad Tugging the Rod

or 

Button

Reeling In Slowly

1.Once the lure has sunk

underwater, tug on the
lure to entice the fish
(frog). When the fish
(frog) bites the lure,
press down on the
Analog Thumb Pad
to hook it.

2.Use the Analog Thumb

Pad to maneuver the
rod system so that the
fish (frog) doesn’t get
away and reel in careful -
ly so as not to unhook it.

3.Once you reel in the fish

close enough, Big will
automatically pull it out
of the water.

Use the 

or 

button to have Big cast into the water.

1. Position Big facing the water, press and hold the 

or 

button to display the cast indica -

tor and use the Analog Thumb Pad to position the cast indicator over the desired spot. 

2.Release the 

or 

button to automatically cast the lure to the desired spot. 

3.If the cast is successful, the lure will sink down and the game will switch into “fishing

mode”.

CASTING

or 

Button

Using the same action as when casting, face an enemy and press and hold the 

or 

button

to display the cast indicator and use the Analog Thumb Pad to position the cast indicator
over the enemy. Release the 

or 

button to attack. 

If an enemy is nearby, you can also have Big attack them using his pole by pressing 

or

LURE ATTACK

Press and release the 

or 

Button

FISHING

Refer to the Diagram Below

Summary of Contents for Sonic Adventure

Page 1: ...mory blocks required to save game files varies according to the type of software and content of files to be saved With this game 10 blocks are needed to save game files and 128 blocks are needed to ma...

Page 2: ...ng the Dreamcast power ON Doing so may disrupt the controller initialization procedure and result in malfunction Stop the character and press up or down on the D Button for a 180 frontal view This all...

Page 3: ...number Total number of emblems collected The character being played the last time the game was saved Characters available for playing saving The next adventure stage to be started once the character...

Page 4: ...NTURE FLOW CHARACTER SELECTION Enter or Cancel The central game of Sonic Adventure is called the adventure mode The adventure mode is comprised of two areas One area called the Adventure Field contain...

Page 5: ...e of Sonic Adventure is the ability for you to raise a unique species of creatures called Chao A Chao creature is essentially a virtual pet that you first encounter in the form of an egg in the advent...

Page 6: ...the game Restart Select to forfeit the rings your character is carrying and restart the game from the location of the last point marker touched Quit Select to quit the game and return to the entrance...

Page 7: ...board a specially designed sandboard maneuvering to avoid numerous obstacles along the way To reach the goal of this mini game in style try pressing on the jump ramps CHARACTERS OPERATING INSTRUCTIONS...

Page 8: ...eir personality behavior and quality of life NOTE The time only flows in the Chao garden while a character is present Whenever they leave the Chao garden time stands still RACING CHAO CREATURES AT CHA...

Page 9: ...n your Chao encounters a Bully Chao it s battle time To punch use the A button to stop the displayed roulette on the white bar Each punch landed lowers the bully s HP Hit Points and when its life gaug...

Page 10: ...ATTACK Button Use this attack to have Sonic automatically zero in and strike any nearby enemies If no enemies are within range use this move to have Sonic perform a Jump Dash HOMING ATTACK Button in...

Page 11: ...This gauge shows the positions of both Sonic Dr Robotnik and Tails relative to their progress on the course The left side represents the starting point and the right the finish line Rescued Animals T...

Page 12: ...gment is collected Rescued Animals For a description of the actions common to all the characters see p 2 KNUCKLES UNIQUE ACTIONS Use the Analog Thumb Pad to maneuver Knuckles during a gliding jump Att...

Page 13: ...ack and destroy enemies with her Piko Piko Hammer Note that even though she can attack and temporari ly overturn ZERO he cannot be destroyed Furthermore he can only be overturned a limit ed number of...

Page 14: ...old the or button to activate the laser gun aim the laser beam at an enemy and target lock on will occur automatically Use the Analog Thumb Pad to maneuver and aim the laser beam When lock on is succe...

Page 15: ...h Big s pal Froggy ACTION STAGE GOAL HOW LEVEL UP ITEMS AFFECT BIG LIFE BELT Once Big has the life belt he will automatically float when he is in the water Use the Analog Thumb Pad to move Big around...

Page 16: ...g When the fish frog bites the lure press down on the Analog Thumb Pad to hook it 2 Use the Analog Thumb Pad to maneuver the rod system so that the fish frog doesn t get away and reel in careful ly so...

Page 17: ...ndrew Stein Sr Marketing Coordinator Undyne Stafford English Translation SEGAOF JAPAN Takahiro Fukada Monika Hudgins In Game Text Rewrite Scott Peterson Lead Tester Fernando Valderrama Assistant Lead...

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