22
Key Press
Display Shows
Meanings
Press
@
first time
Press
@
second time
Press
@
third time
Press
@
fourth time
_n:B1
)n:B8
)n:F6
_n:__
(beep, beep)
White Knight on B1
Black Knight on B8
Black Knight on F6
No more Knights, white to move
work out the moves for black. Another press on the square changes the bar to show that the
computer will play black while you play white. One more press will remove the bars altogether,
indicating that the computer will leave all the moves to you while it monitors your moves for
legality. Press OPENINGS COACH once again, and the display will indicate that you should
move.
While you are playing, you can press PLAY to have the computer remind you of the next
move. Every time you make a correct move, the computer will confirm the move with a single
‘beep’. If you are wrong, however, it will sound a double ‘beep’ and prevent the from square
from being displayed. Press the correct to square to end the move, or press the from square
to cancel it. At the end of the opening sequence, you may continue to play the game if you
wish. Note that the clock is not used during this mode, and Non Auto Mode, if selected, is only
in effect after the opening moves are finished.
Note that your current Openings Coach selection is retained in memory until another
selection is made.
When you want to get back to playing a normal game, simply press NEW GAME, and you
will be returned to the standard board.
3.13 Verify Mode: Check Piece Positions!
If the pieces get knocked over, or you think some might be in the wrong positions, you can
ask the computer to run a check for you. Simply press the Piece Symbol Key for the piece you
are questioning. The computer will then show you the symbol for that color and piece type,
along with the square on which it should be placed. Pressing the key again shows the position
of the next piece of that type, and so on, until all the pieces of that type on the board have