Settings for the entire
drum kit
■
Adjusting effect Return level
You can adjust the effect Return level for the drum kit, per-
cussion group, and backing parts.
Procedure
1.
Press [CONTROL ROOM]-[F4 (EFFECT)]-[F2 (SNDRTN)].
The “EFFECT GROUP” page will appear.
2.
Use [CURSOR] to move the cursor to “Return Level”
3.
Use [INC/DEC] or the VALUE dial to make the setting.
Parameters
Return Level: 0–127
■
Selecting the type of effect
The TD-10 provides 30 different types of digital effects that
are easy to select with the simple push of a button. You can
also edit these effects. Refer to “Editing the effects” (p. 94).
fig.06-08
Procedure
1.
Press [CONTROL ROOM]-[F4 (EFFECT)]-[F3 (FXTYPE)].
The “EFFECT TYPE” page will appear.
2.
Use [CURSOR] to move the cursor to where the effect
name is displayed.
3.
Use [INC/DEC] or the VALUE dial to make the setting.
Hall Reverb 1, 2, 3
Room Reverb 1, 2, 3
Plate Reverb 1, 2, 3
These are high quality digital reverbs similar to what you
find in dedicated effects modules. Hall and Room Reverbs
are more conventional types while Plate simulates the prede-
cessors of digital effects, where a metal plate was actually
used. Try them to hear the differences.
Gate Reverb 1, 2, 3
Non Linear 1, 2
These effects cut off the reverberation before its natural
decay, and have broad applications as the sound will change
in different ways over time for Gate Reverb and Non Linear.
fig.06-09e
Delay 1, 2
A repeating-type effect is produced. By changing the time
difference between the left and right delays, you can “spread
out” the left/right width of the delayed sound.
Beat Delay 1, 2
This produces a delay that is synchronized to the tempo of
the sequencer. This differs from “Delay 1, 2” in that the
delay time can be specified in terms of note values. For
example with a setting of “16” (16th note), the delay time
will always be a 16th note length even if you change the
tempo of the sequencer.
Chorus
➝
Delay 1, 2
Delay is combined with a chorused sound.
Chorus: An effect that adds smoothness and spaciousness
to the sound
Delay: A repeating-type effect
Flanger
➝
Delay 1, 2
Delay is combined to a flanged sound.
Flanger: An effect that adds a “jet airplane” nuance
Delay: A repeating-type effect
Phaser
➝
Delay 1, 2
Delay is applied to a phased sound.
Phaser: An effect that gives a twisting character to the
sound
Delay: A repeating-type effect
Pitch Shift Delay 1, 2
These are delays with pitch change.
3D-Delay 1, 2, Flying 3D-Delay 1, 2
3D-Delay adds a sense of spaciousness to the delay sound.
Flanging 3D-Delay produces an effect in which the delay
sound appears to rotate front/rear and left/right.
* Listen in a stereo environment to appreciate this 3D-Delay or
Flying 3D-Dealy effect. For the speaker placement locations,
refer to p. 95.
Gate
Non Linear
Time
Level
Chapter 5. Control room settings
93
Chapter 1
Chapter 2
Chapter 3
Chapter 4
Chapter 5
Chapter 6
Chapter 7
Chapter 8
Chapter 9
Chapter 10
Summary of Contents for V-DRUMS TD-10
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Page 131: ...Appendices Appendices 131...