35
Overview of the Fantom-XR
Temporary Area
This is the area that holds the data for the patch or performance that
you’ve selected using the panel buttons.
When you play the Fantom-XR, sound is produced based on data in
the temporary area. When you edit a patch or performance, you do
not directly modify the data in memory; rather, you call up the data
into the temporary area, and edit it there.
Settings in the temporary area are temporary, and will be lost when
the power is turned off or when you select another patch/
performance. To keep the settings you have modified, you must
write them into rewritable memory.
System Memory
System memory stores system parameter settings that determine
how the Fantom-XR functions.
User Memory
User memory is where you normally store the data you need.
Memory Card
Patches, rhythm sets, and performances can be saved on a memory
card just as they can in user memory.
Preset Memory
Data in Preset memory cannot be rewritten. However, you can call
up settings from preset memory into the temporary area, modify
them and then store the modified data in rewritable memory (except
GM2).
Wave Expansion Boards
(optional: SRX Series)
The Fantom-XR can be equipped with up to six Wave Expansion
Boards (optional: SRX Series). Wave Expansion Boards contain Wave
data, as well as patches and rhythm sets that use this Wave data,
which can be called directly into the temporary area and played.
The Fantom-XR has built-in effect units, and you can independently
edit each unit’s settings.
Multi-Effects
The multi-effects are multi-purpose effects that completely change
the sound type by changing the sound itself. Contained are 78
different effects types; select and use the type that suits your aims. In
addition to effects types composed of simple effects such as
Distortion, Flanger, and other such effects, you can also set up a
wide variety of other effects, even connecting effects in series or in
parallel. Furthermore, while chorus and reverb can be found among
the multi-effects types, the following chorus and reverb are handled
with a different system. In Performance mode, three types of multi-
effect can be used simultaneously; these are referred to as MFX1,
MFX2, and MFX3. In Patch mode, you can use one multi-effect.
Chorus
Chorus adds depth and spaciousness to the sound. You can select
whether to use this as a chorus effect or a delay effect.
Reverb
Reverb adds the reverberation characteristics of halls or
auditoriums. Five different types are offered, so you can select and
use the type that suits your purpose.
Mastering Effect
This is a stereo compressor (limiter) that is applied to the final
output of the Fantom-XR. It has independent high, mid, and low
ranges. Independently for the high-frequency, mid-frequency, and
low-frequency regions, this compresses any sounds that exceed the
specified level, making the volume more consistent.
Input Effect
This is an effect dedicated to external input. It provides effects that
are especially suitable for use when sampling sounds from an
external audio source.
Temporary Memory
Rewritable Memory
Non-Rewritable Memory
About the Onboard Effects
Effect Types
Fantom-XR_r_e.book 35 ページ 2006年4月4日 火曜日 午前10時14分
Summary of Contents for Fantom XR
Page 20: ...20 Getting Ready Fantom XR_r_e book 20 ページ 2006年4月4日 火曜日 午前10時14分 ...
Page 21: ...21 Quick Start Fantom XR_r_e book 21 ページ 2006年4月4日 火曜日 午前10時14分 ...
Page 31: ...31 Advanced Use Fantom XR_r_e book 31 ページ 2006年4月4日 火曜日 午前10時14分 ...
Page 175: ...175 Appendix Fantom XR_r_e book 175 ページ 2006年4月4日 火曜日 午前10時14分 ...
Page 281: ...281 MEMO Fantom XR_r_e book 281 ページ 2006年4月4日 火曜日 午前10時14分 ...