202
Effects List
31: 3D STEP FLANGER
This applies a 3D effect to the step flanger sound. The flanger sound
will be positioned 90 degrees left and 90 degrees right.
fig.MFX-31
32: 2BAND CHORUS
A chorus effect that lets you apply an effect independently to the
low-frequency and high-frequency ranges.
fig.MFX-32
33: 2BAND FLANGER
A flanger that lets you apply an effect independently to the low-
frequency and high-frequency ranges.
fig.MFX-33
Output Mode
SPEAKER, PHONES
Adjusts the method that will be
used to hear the sound that is
output to the OUTPUT jacks. The
optimal 3D effect will be
achieved if you select
SPEAKER
when using speakers, or
PHONES
when using head-
phones.
Low Gain
-15– +15 dB
Gain of the low range
High Gain
-15– +15 dB
Gain of the high range
Balance #
D100:0W–D0:100W
Volume balance between the di-
rect sound (D) and the flanger
sound (W)
Level
0–127
Output Level
Parameter
Value
Description
Filter Type
OFF, LPF, HPF
Type of filter
OFF:
no filter is used
LPF:
cuts the frequency range
above the Cutoff Freq
HPF:
cuts the frequency range
below the Cutoff Freq
Cutoff Freq
200–8000 Hz
Basic frequency of the filter
Pre Delay
0.0–100.0 ms
Adjusts the delay time from
when the direct sound begins un-
til the flanger sound is heard.
Rate #
0.05–10.00 Hz, note
Frequency of modulation
Depth
0–127
Depth of modulation
Phase
0–180 deg
Spatial spread of the sound
Feedback #
-98– +98 %
Adjusts the proportion of the
flanger sound that is fed back
into the effect. Negative (-) set-
tings will invert the phase.
Step Rate #
0.10–20.00 Hz, note
Rate (period) of pitch change
Output Mode
SPEAKER, PHONES
Adjusts the method that will be
used to hear the sound that is
output to the OUTPUT jacks. The
optimal 3D effect will be
achieved if you select
SPEAKER
when using speakers, or
PHONES
when using head-
phones.
Low Gain
-15– +15 dB
Gain of the low range
High Gain
-15– +15 dB
Gain of the high range
Balance #
D100:0W–D0:100W
Volume balance between the di-
rect sound (D) and the flanger
sound (W)
Level
0–127
Output Level
Parameter
Value
Description
L
R
3D Step Flanger
2-Band
EQ
2-Band
EQ
R out
L out
Parameter
Range
Explanation
Split Freq
200–8000 Hz
Frequency at which the low and
high ranges will be divided
Low Pre Delay
0.0–100.0 ms
Delay time from when the origi-
nal sound is heard to when the
low-range chorus sound is
heard
Low Rate #
0.05–10.00 Hz, note
Rate at which the low-range
chorus sound is modulated
Low Depth
0–127
Modulation depth for the low-
range chorus sound
Low Phase
0–180 deg
Spaciousness of the low-range
chorus sound
High Pre Delay
0.0–100.0 ms
Delay time from when the origi-
nal sound is heard to when the
high-range chorus sound is
heard
High Rate #
0.05–10.00 Hz, note
Rate at which the low-range
chorus sound is modulated
High Depth
0–127
Modulation depth for the high-
range chorus sound
High Phase
0–180 deg
Spaciousness of the high-range
chorus sound
Balance #
D100:0W–D0:100W
Volume balance of the original
sound (D) and chorus sound
(W)
Level
0–127
Output volume
Parameter
Range
Explanation
Split Freq
200–8000 Hz
Frequency at which the low and
high ranges will be divided
Low Pre Delay
0.0–100.0 ms
Delay time from when the origi-
nal sound is heard to when the
low-range flanger sound is
heard
Low Rate #
0.05–10.00 Hz, note
Rate at which the low-range
flanger sound is modulated
R in
R out
L in
L out
Split
High Band Chorus
Low Band Chorus
High Band Chorus
Low Band Chorus
Split
R in
R out
L in
L out
Split
High Band Flanger
Low Band Flanger
High Band Flanger
Low Band Flanger
Split
Low Band Feedback
High Band Feedback
High Band Feedback
Low Band Feedback
Fantom-XR_r_e.book 202 ページ 2006年4月4日 火曜日 午前10時14分
Summary of Contents for Fantom XR
Page 20: ...20 Getting Ready Fantom XR_r_e book 20 ページ 2006年4月4日 火曜日 午前10時14分 ...
Page 21: ...21 Quick Start Fantom XR_r_e book 21 ページ 2006年4月4日 火曜日 午前10時14分 ...
Page 31: ...31 Advanced Use Fantom XR_r_e book 31 ページ 2006年4月4日 火曜日 午前10時14分 ...
Page 175: ...175 Appendix Fantom XR_r_e book 175 ページ 2006年4月4日 火曜日 午前10時14分 ...
Page 281: ...281 MEMO Fantom XR_r_e book 281 ページ 2006年4月4日 火曜日 午前10時14分 ...