The
Beam Attenuation Map
is a 64 by 64 "pixel" brightness control map. Each pixel can be set to any
brightness level from 0 to 100%. Rudimentary tools are provided to sample a brightness level in the
map, fill the entire map with the selected brightness level, fill a rectangular area with the selected
brightness level and freehand-draw brightness levels into the map.
The
Beam Attenuation Map
can be used for graphics, atmospheric and beam effects.
Example Beam Attenuation Map use with laser graphics
One common graphics use would be to prevent scanning above or below a certain point. For example,
lets say that you were projecting laser graphics over a standard television screen with a 4:3 aspect ratio.
Since the laser typically has a 1:1 aspect ratio, this would mean that the graphics could possibly scan
above the top or below the bottom of the screen. You can use the
Beam Attenuation Map
to make sure
that the brightness at the top and bottom of the screen is zero.
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Summary of Contents for FB3-QS
Page 1: ...Lasershow Designer QuickShow And FB3 QS User Manual...
Page 8: ...8...
Page 35: ...35...
Page 91: ...Adding an effect and adjusting parameters Quickly accessing often used values 91...
Page 108: ...108...