Pulsar Masterpiece 108 Manual Download Page 39

PROGRAMMING cont.

Using these

tools, you can make a number of Environments - for example:

1.     Switch on the following: "S1-1" - Irises open, "S1-7" - one of each colour, "S1-8" - Pans and Tilts on central

point, "C1-2" - the Stopper Chase and "C1-1" - the Slow Gobo Chase.   Save the result on Environment pad -
"E1-1".

2.     "S1-1" - Irises open, "S1-2" at 55% - Colours rotating slowly, "C1-1" - Slow Gobo Chase, "S1-4" - Stoppers

open, "C1-3" - Movement Chase, Save the result on Environment pad "E1-2".

Just a few ideas to fire your imagination!   Programming in this way is fast, versatile and creative.   To our
knowledge, OSKA and the Masterpiece are the only controllers in the world capable of it.

The Joystick crossfades between 4 scenes on Scene Keyboard 12 - a Left, Right, Up and Down Scene - the Joy
Centre Scene is not in use at present.   These Scenes need to be switched on for the Joystick to work, although
you could just use the Left and Right Scenes on their own for example.

For use with Intelligent Spotlights for moving the light beams, proceed as follows:

1.     Make a Left Scene which just contains the Pan information for the left limit of movement.   You can use the

Tilt as well to find the positions but remove the Tilt levels just before Saving Output To Scene on 12.13.

2.     Make a Right Scene which just contains the Pan information for the right limit of movement on "12.14".
3.     Make an Up Scene which just contains the Tilt information for the upper limit of movement.   You can use the

Pan as well to find the positions but remove the Pan levels just before Saving Output To Scene on 12.16.

4.     Make a Down Scene which just contains the Tilt information for the lower limit of movement on "12.17".

You should find that the beams move around fairly well together but a little trial and error is sometimes required to
optimise the movement.   The Joystick doesn’t quite go to 0% or 100%, so you may need to make scenes slightly
beyond the limits actually required.   Unfortunately, it is not possible to switch these scenes on to modify them, so
we recommend that you make the scenes on Scene Keyboard 11 for example, which

can be modified, and then

save a copy of them onto the special Scene Keyboard 12 ones.

LIMITS - to make a practical product, at a sensible price, we have been careful not to over-engineer the
Masterpiece, this means that there are a few limits on the use of memory which you shouldn’t meet in practice but
of which the programmer perhaps ought to be aware:

Areas of memory are shared for odd+even pairs of Keyboard pads.   For example "S1-1"+"S1-2", "C2-3"+"C2-4",
"E3.11"+"E3.12" all share memory areas which gives the following limitations:

Scene Limits - 128 Channels with levels greater than zero (> 0) per pair.
E.G. if "S1-1" has all 108 Channels > 0, then "S1-2" will partly overwrite "S1-1" if it has more than 20 Channels >0.

Scene Chase Limits - 112 steps per pair.
E.G. if "C1-1" has 100 steps and you try to give "C1-2" more than 12 steps, a "FULL" error message will appear in
the 4 Digit Display and Program Chase Sequence will be exited.   If "C1-1" is no longer needed you could delete it
- see Program Chase sequence on page 5.6.

Environment limits - 122 Channels, Scenes and Scene Chases, with levels > 0.
E.G. if "E1-1" has 100 Channels, Scenes and Scene Chases > 0, then "E1-2" will partly overwrite "E1-1" if it has
more than 22 > 0.

Solution - if you need to make a number of large Scenes, Scene Chases or Environments, store them on
alternate pads e.g. S1-1, S1-3, S1-5 etc. and use the intervening pads to store simpler ones.

Page 6.2  -  for Pulsar Masterpiece software version No.1.0, December 1990.

Summary of Contents for Masterpiece 108

Page 1: ...MASTERPIECE MANUAL Masterpiece 216 Masterpiece 108 Masterpiece 48...

Page 2: ...r a pad or slider is currently accessible or not Touch a pad to change its accessibility the LED changes state and the display shows ON OFF For sliders move the slider to change its accessibility if t...

Page 3: ...f Keyboard Action to the user Improved blinking of KB LEDs when engaged to KeyBoard Master sliders The accessibility of the Memory to Card pad only is not updated during Card to Memory transfer which...

Page 4: ...for example one could power the Masterpiece from a time clock which switches on at 8 00am then the steps of the Environment Chase control the lighting for the rest of the day The Memory Card s Batter...

Page 5: ...With the SLOPE control 50 the chase STEPS from one step to the next With the SLOPE control 50 the chase FADES from one step to the next giving some lovely effects at low SPEED settings partial fades t...

Page 6: ...0 is now required to enter Set User Access Levels It also works for Card Memory transfers The Operator s Code 12 6 7 1 is the same as before but now ONLY works for Card Memory transfers REMOVE THIS SH...

Page 7: ...ould you still want to produce a Bounce just enter the extra steps when programming the chase sequence Flash when the sliders are acting as Keyboard Masters and have control of the levels of Scenes Ch...

Page 8: ...s blinking and the Controls Engaged LED needs to be on when you do Program Chase Sequence plus Select the Chase to be programmed otherwise the Scene Chase s own existing values remain Seeing the store...

Page 9: ...a colour keyboard Gobos from a Gobo Keyboard Positions or Position Chases from their keyboards AND NOW THE POWER when you swap from Environment to Environment all their components will crossfade or sn...

Page 10: ...own Scene corresponding to the direction in which it moved Do the same for the Tilt Switch on just these two Joy Scenes and select Position or Velocity to connect the JoyStick to the projector s mirro...

Page 11: ...lider N Is there a Scene SceneChase fading in on this keyboard 3x6 or 1x18 way keyboard Y Use the IN TIMEfound on this keyboard as the OUT TIMEfor any fade outs on this keyboard N Is this keyboard in...

Page 12: ...discs another 14 channels saved and so on It is likely however that you will want to control the Pans Tilts and Stoppers for example individually but with these huge channel savings this presents no...

Page 13: ...hope will be available very early in 1999 While in Prog View Patch it will automatically display the Patch s Channel Map as you program it and to allow you to type in the function of all the 256 DMX...

Page 14: ...grade which allows a Masterpiece 108 to drive 256 DMX channels or slots This code should not be disclosed to people you do not want to program your Masterpiece The Operator s Code 12 6 7 1 This is now...

Page 15: ...rism Select has the number 2 in the table this could mean that Odd Projector Prism Selects are controlled by one channel and Even Projector Prism Selects are controlled by a second channel Number of S...

Page 16: ...tries to select the most likely destination show however you can change this by pressing the Show Select key plus a Keyboard key The destination show can even be another internal show this provides th...

Page 17: ...tage Selector 3 3 3 3 3 3 3 3 3 3 A BCrossfadeModePad 3 3 3 3 Mains Fuse 3 3 3 3 3 3 3 3 3 3 GrandMasterSlider 3 3 3 3 Lamp Fuse 3 3 3 3 3 3 Output Control Keys Analogue Outputs 1 36 1 36 1 24 1 18 1...

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Page 23: ...Modifying Deleting 5 6 Programming pads Program Chase Sequence Making Scene Chases 5 7 The Chase Controls 5 8 Programming pads Save Environment of Channel Levels Scenes Chases A B crossfade controls 5...

Page 24: ...ecall whenever required ENVIRONMENT CHASE A chase sequence whose steps are Environments a complete lighting performance on one button KEY See PAD KEYBOARD the bottom row of 18 pads KEYBOARD MASTER One...

Page 25: ...ne Add in any amount of the other 216 scenes at any time Individual overriding control of the 108 channels always available Grand Master Black Out OUTPUTS Channels 1 36 available as 0 10v analogue Cha...

Page 26: ......

Page 27: ......

Page 28: ...OCKETS All 108 channels levels are transmitted in Pulsar s RS232 serial digital format full details in Appendix 1 to any device capable of receiving it which include Clay Paky Intelligent Spotlights P...

Page 29: ...nds for Manual Slope Fade In and Out Times 4 Beats Per Minute from 0 10 to 1500 for the Speed control 5 Pairs of numbers for the X and Y values of the Joystick 6 Pairs of numbers for the A and B Maste...

Page 30: ...n being controlled by any scene or chase that may be active 5 To release control of channel 12 s level from the slider back to any active scenes and chases keep your finger on RELEASE SLIDERS then mov...

Page 31: ...the final display will be CNCL THE KEYBOARD the bottom row of 18 pads These are used to switch on or off the Scenes Scene Chases Environments Environmental Chases There are 18 monitor LEDs in the Keyb...

Page 32: ...eyboards giving 48 Environments 6 Environment Chases on Environment Keyboard 3 pads 1 6 7 18 are 12 more Environments The 18 Keyboard Select View Release pads have the following uses 1 To SELECT which...

Page 33: ...can Develop more Scene s from your first by altering some of the Channel Levels and then repeating steps 3 5 And finally Put all the sliders down to zero for good house keeping and then RELEASE them f...

Page 34: ...THE CHASE CONTROLS below Chase Editing Keys 9 Use the Reverse Manual Step pad to delete any mistakes the display shows dEL while pressed followed by the decremented step number This is now the last st...

Page 35: ...ersing direction on the bass beat in future software revisions CHASE STEP SOURCE 4 possibilities 1 Manual stepping from the Manual Step Forward Reverse pads with Slope 2 Treble Burst not yet available...

Page 36: ...all the sliders down to zero for good house keeping and then RELEASE them ALL from having overriding control of levels Switch off all Keyboard pads on all Keyboards so that when you press the Environ...

Page 37: ...he Keyboard will do Set User Access Levels display S U A L N A this feature is not yet available Master Slave display No 1 N A this feature is not yet available there will however be three possible mo...

Page 38: ...channel DIN socket outputs to the 1 channel Jack Socket input on the Strobes Sound To Light Twelve special Scenes can be made on Scene Keyboard No 12 which are for patching three four channel zones o...

Page 39: ...find that the beams move around fairly well together but a little trial and error is sometimes required to optimise the movement The Joystick doesn t quite go to 0 or 100 so you may need to make scene...

Page 40: ...DMX512 and MIDI inputs and outputs are all protected against the accidental application of mains voltage BATTERY BACKUP An internal battery which is automatically recharged during use maintains the M...

Page 41: ...ue 0 127 00 7FH to select a key see table above 3 And finally a data byte which with a value in the range 64 127 40 7FH Key Pressed or with a value in the range 0 63 00 3FH Key Unpressed A Keyboard in...

Page 42: ...Page Number from 0 to 1 see below Level A byte with bit 7 clear is a Level ONE or TWO Level bytes with values of 0 127 follow an Address For 7 bit resolution only ONE byte need be sent For 8 bit reso...

Page 43: ...so turns the lights off MIDI Channel selector switch on the back panel the MIDI Channel selected is the SUM of the switches selected eg to select Channel 5 put up switches 1 4 to select Channel 15 put...

Page 44: ...8 1 0 1 1 0 0 13 E 1 13 1 0 1 1 0 1 45 E 3 9 0 1 1 1 0 0 14 E 1 14 0 1 1 1 0 1 46 E 3 10 1 1 1 1 0 0 15 E 1 15 1 1 1 1 0 1 47 E 3 11 0 0 0 0 1 0 16 E 1 16 0 0 0 0 1 1 48 E 3 12 1 0 0 0 1 0 17 E 1 17...

Page 45: ...209 249 10 50 90 130 170 210 250 11 51 91 131 171 211 251 12 52 92 132 172 212 252 13 53 93 133 173 213 253 14 54 94 134 174 214 254 15 55 95 135 175 215 255 16 56 96 136 176 216 256 17 57 97 137 177...

Page 46: ...46 386 426 466 506 267 307 347 387 427 467 507 268 308 348 388 428 468 508 269 309 349 389 429 469 509 270 310 350 390 430 470 510 271 311 351 391 431 471 511 272 312 352 392 432 472 512 273 313 353 3...

Page 47: ...16 O 2 16 34 O 3 16 52 O 1 17 17 O 2 17 35 O 3 17 53 O 1 18 18 O 2 18 36 O 3 18 54 Output Select 4 Ch Output Select 5 Ch Output Select 6 Ch Channels 55 72 No Channels 73 90 No Channels 91 108 No O 4 1...

Page 48: ...124 O 2 16 142 O 3 16 160 O 1 17 125 O 2 17 143 O 3 17 161 O 1 18 126 O 2 18 144 O 3 18 162 Output Select 10 Ch Output Select 11 Ch Output Select 12 Ch Channels 163 180 No Channels 181 198 No Channels...

Page 49: ...S 1 15 S 2 15 S 3 15 S 1 16 S 2 16 S 3 16 S 1 17 S 2 17 S 3 17 S 1 18 S 2 18 S 3 18 Scene Keyboard 4 In Out Scene Keyboard 5 In Out Scene Keyboard 6 In Out S 4 1 S 5 1 S 6 1 S 4 2 S 5 2 S 6 2 S 4 3 S...

Page 50: ...t For S2L and Joystick S 10 1 0 S 11 1 18 S 12 1 Bass 1 S 10 2 1 S 11 2 19 S 12 2 Tenor 1 S 10 3 2 S 11 3 20 S 12 3 Alto 1 S 10 4 3 S 11 4 21 S 12 4 Treble 1 S 10 5 4 S 11 5 22 S 12 5 Bass 2 S 10 6 5...

Page 51: ...100000 E 2 1 54 110010 E C 1 72 101001 E 1 2 37 010000 E 2 2 55 001010 E C 2 73 011001 E 1 3 38 110000 E 2 3 56 101010 E C 3 74 111001 E 1 4 39 001000 E 2 4 57 011010 E C 4 75 000101 E 1 5 40 101000 E...

Page 52: ...209 249 10 50 90 130 170 210 250 11 51 91 131 171 211 251 12 52 92 132 172 212 252 13 53 93 133 173 213 253 14 54 94 134 174 214 254 15 55 95 135 175 215 255 16 56 96 136 176 216 256 17 57 97 137 177...

Page 53: ...16 O 2 16 34 O 3 16 52 O 1 17 17 O 2 17 35 O 3 17 53 O 1 18 18 O 2 18 36 O 3 18 54 Output Select 4 Ch Output Select 5 Ch Output Select 6 Ch Channels 55 72 No Channels 73 90 No Channels 91 108 No O 4 1...

Page 54: ...S 1 15 S 2 15 S 3 15 S 1 16 S 2 16 S 3 16 S 1 17 S 2 17 S 3 17 S 1 18 S 2 18 S 3 18 Scene Keyboard 4 In Out Scene Keyboard 5 In Out Scene Keyboard 6 In Out S 4 1 S 5 1 S 6 1 S 4 2 S 5 2 S 6 2 S 4 3 S...

Page 55: ...t For S2L and Joystick S 10 1 0 S 11 1 18 S 12 1 Bass 1 S 10 2 1 S 11 2 19 S 12 2 Tenor 1 S 10 3 2 S 11 3 20 S 12 3 Alto 1 S 10 4 3 S 11 4 21 S 12 4 Treble 1 S 10 5 4 S 11 5 22 S 12 5 Bass 2 S 10 6 5...

Page 56: ...100000 E 2 1 54 110010 E C 1 72 101001 E 1 2 37 010000 E 2 2 55 001010 E C 2 73 011001 E 1 3 38 110000 E 2 3 56 101010 E C 3 74 111001 E 1 4 39 001000 E 2 4 57 011010 E C 4 75 000101 E 1 5 40 101000 E...

Page 57: ...2 4 16 O 3 4 28 O 1 5 5 O 2 5 17 O 3 5 29 O 1 6 6 O 2 6 18 O 3 6 30 O 1 7 7 O 2 7 19 O 3 7 31 O 1 8 8 O 2 8 20 O 3 8 32 O 1 9 9 O 2 9 21 O 3 9 33 O 1 10 10 O 2 10 22 O 3 10 34 O 1 11 11 O 2 11 23 O 3...

Page 58: ...3 8 S 1 9 S 2 9 S 3 9 S 1 10 S 2 10 S 3 10 S 1 11 S 2 11 S 3 11 S 1 12 S 2 12 S 3 12 Scene Keyboard 4 Scene Keyboard 5 Scene Keyboard 6 S 4 1 S 5 1 S 6 1 S 4 2 S 5 2 S 6 2 S 4 3 S 5 3 S 6 3 S 4 4 S 5...

Page 59: ...0 C 1 10 S 7 11 S 8 11 C 1 11 S 7 12 S 8 12 C 1 12 CHASES ENVIRONMENT ENVIRONMENT CHASES Environment Keyboard 2 Chase Keyboard 2 Speed Slope Environment Keyboard 1 Environment Chase Keyboard 1 C 2 1 E...

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