Pulsar Masterpiece 108 Manual Download Page 33

THE LEDS, SLIDERS AND PADS, THEIR FUNCTIONS & USE cont.

THE PROGRAMMING KEYS

SAVE OUTPUT TO SCENE saves the Levels of the 108 Output Channels onto a Scene pad.   WYSIWYG -  What
You See Is What You Get - what you see on the output is what you save as a Scene.   There are 12 Scene
Keyboards (see KEYBOARD SELECT on page 5.4), Scene Keyboard 1 + Keyboard Pads 1-18 stores Scenes 1-
18, Scene Keyboard 2 stores Scenes 19-36 etc., making a total of 216 scenes.   However, we find it more useful
to think in terms of Scene Ke Pad number - as shown in the 4 Digit Display - e.g. "S1-1",   "S3-7", "S9.12"
etc. and this is the format we have used for the program record sheets we have provided at the back of this folder.
It is very important that you fill in these sheets as you go - it is difficult to remember what is saved on each pad a
few days later.

Creating Scenes from scratch

1.     Put all Channel Levels to zero by:
a.     Putting all 18 Keyboards into FLASH mode.
b.     Releasing all sliders (see the RELEASE section on page 5.3).
c.     Checking that this has allowed all the Output Channel Levels to fall to zero by scanning across the 6 Output

Select pages and watching the Output Monitor LEDs.

2.     Use the 18 Sliders in Channel Level mode and the 6 Output Select pads, to set the 108 Output Channels to

the levels you require for your Scene.

3.     Press the Save Output To Scene pad.
4.     Select one of the 12 Scene Keyboards (if different from the current one).
5.     Select one of the 18 Keyboard pads of your chosen Keyboard to save your Scene to.

Now you can
Develop more Scene(s) from your first by altering some of the Channel Levels and then repeating steps 3 - 5

And finally
Put all the sliders down to zero (for good house keeping) and then RELEASE them from having overriding control
of the Channel Levels so that when you press the pad(s) you can see and use your Scene(s).   Now write the
details of the Scene on the Program Record Sheets provided at the back.

Modifying scenes / Developing new scenes from existing ones

1.     Switch on the Scene to be modified on its own, at full (all sliders released, nothing switched on, on any

Keyboard, except the required Scene on the required Scene Keyboard, Grand Master to full).

2.     Use the 18 Sliders in Channel Level mode to modify the Scene.
3.     EITHER save the modified Scene back to the same Keyboard pad OR to another pad if the new Scene is a

development from the first.

4.     Put all the 18 Sliders down to zero and RELEASE them.

Delete one scene - 2 methods:

1.     Put Grand Master to 0 then Save Output To Scene to the Scene to be deleted.
2.     Put all 18 Keyboards into FLASH mode.   RELEASE all sliders.   Check that this has allowed all the Output

Channel Levels to fall to zero by scanning across the 6 Output Select pages and watching the Output Monitor
LEDs.   Save Output To Scene to the Scene to be deleted.

Delete many/all scenes

1.     Start as 1. or 2. above to ensure all Output Channel Levels are 0,
2.     Keep finger on S.O.T.S. pad to keep its LED on,
3.     Select Scene Keyboard No1,
4.     Wipe finger across Keyboard pads 1-18,
5.     Select next Scene Keyboard,
6.     Repeat 4 - 6 for the 12 Scene Keyboards,
7.     Remove finger from S.O.T.S.,
8.     Press S.O.T.S once more to switch it off.

Page 5.5  -  for Pulsar Masterpiece software version No.1.0, December 1990.

Summary of Contents for Masterpiece 108

Page 1: ...MASTERPIECE MANUAL Masterpiece 216 Masterpiece 108 Masterpiece 48...

Page 2: ...r a pad or slider is currently accessible or not Touch a pad to change its accessibility the LED changes state and the display shows ON OFF For sliders move the slider to change its accessibility if t...

Page 3: ...f Keyboard Action to the user Improved blinking of KB LEDs when engaged to KeyBoard Master sliders The accessibility of the Memory to Card pad only is not updated during Card to Memory transfer which...

Page 4: ...for example one could power the Masterpiece from a time clock which switches on at 8 00am then the steps of the Environment Chase control the lighting for the rest of the day The Memory Card s Batter...

Page 5: ...With the SLOPE control 50 the chase STEPS from one step to the next With the SLOPE control 50 the chase FADES from one step to the next giving some lovely effects at low SPEED settings partial fades t...

Page 6: ...0 is now required to enter Set User Access Levels It also works for Card Memory transfers The Operator s Code 12 6 7 1 is the same as before but now ONLY works for Card Memory transfers REMOVE THIS SH...

Page 7: ...ould you still want to produce a Bounce just enter the extra steps when programming the chase sequence Flash when the sliders are acting as Keyboard Masters and have control of the levels of Scenes Ch...

Page 8: ...s blinking and the Controls Engaged LED needs to be on when you do Program Chase Sequence plus Select the Chase to be programmed otherwise the Scene Chase s own existing values remain Seeing the store...

Page 9: ...a colour keyboard Gobos from a Gobo Keyboard Positions or Position Chases from their keyboards AND NOW THE POWER when you swap from Environment to Environment all their components will crossfade or sn...

Page 10: ...own Scene corresponding to the direction in which it moved Do the same for the Tilt Switch on just these two Joy Scenes and select Position or Velocity to connect the JoyStick to the projector s mirro...

Page 11: ...lider N Is there a Scene SceneChase fading in on this keyboard 3x6 or 1x18 way keyboard Y Use the IN TIMEfound on this keyboard as the OUT TIMEfor any fade outs on this keyboard N Is this keyboard in...

Page 12: ...discs another 14 channels saved and so on It is likely however that you will want to control the Pans Tilts and Stoppers for example individually but with these huge channel savings this presents no...

Page 13: ...hope will be available very early in 1999 While in Prog View Patch it will automatically display the Patch s Channel Map as you program it and to allow you to type in the function of all the 256 DMX...

Page 14: ...grade which allows a Masterpiece 108 to drive 256 DMX channels or slots This code should not be disclosed to people you do not want to program your Masterpiece The Operator s Code 12 6 7 1 This is now...

Page 15: ...rism Select has the number 2 in the table this could mean that Odd Projector Prism Selects are controlled by one channel and Even Projector Prism Selects are controlled by a second channel Number of S...

Page 16: ...tries to select the most likely destination show however you can change this by pressing the Show Select key plus a Keyboard key The destination show can even be another internal show this provides th...

Page 17: ...tage Selector 3 3 3 3 3 3 3 3 3 3 A BCrossfadeModePad 3 3 3 3 Mains Fuse 3 3 3 3 3 3 3 3 3 3 GrandMasterSlider 3 3 3 3 Lamp Fuse 3 3 3 3 3 3 Output Control Keys Analogue Outputs 1 36 1 36 1 24 1 18 1...

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Page 23: ...Modifying Deleting 5 6 Programming pads Program Chase Sequence Making Scene Chases 5 7 The Chase Controls 5 8 Programming pads Save Environment of Channel Levels Scenes Chases A B crossfade controls 5...

Page 24: ...ecall whenever required ENVIRONMENT CHASE A chase sequence whose steps are Environments a complete lighting performance on one button KEY See PAD KEYBOARD the bottom row of 18 pads KEYBOARD MASTER One...

Page 25: ...ne Add in any amount of the other 216 scenes at any time Individual overriding control of the 108 channels always available Grand Master Black Out OUTPUTS Channels 1 36 available as 0 10v analogue Cha...

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Page 28: ...OCKETS All 108 channels levels are transmitted in Pulsar s RS232 serial digital format full details in Appendix 1 to any device capable of receiving it which include Clay Paky Intelligent Spotlights P...

Page 29: ...nds for Manual Slope Fade In and Out Times 4 Beats Per Minute from 0 10 to 1500 for the Speed control 5 Pairs of numbers for the X and Y values of the Joystick 6 Pairs of numbers for the A and B Maste...

Page 30: ...n being controlled by any scene or chase that may be active 5 To release control of channel 12 s level from the slider back to any active scenes and chases keep your finger on RELEASE SLIDERS then mov...

Page 31: ...the final display will be CNCL THE KEYBOARD the bottom row of 18 pads These are used to switch on or off the Scenes Scene Chases Environments Environmental Chases There are 18 monitor LEDs in the Keyb...

Page 32: ...eyboards giving 48 Environments 6 Environment Chases on Environment Keyboard 3 pads 1 6 7 18 are 12 more Environments The 18 Keyboard Select View Release pads have the following uses 1 To SELECT which...

Page 33: ...can Develop more Scene s from your first by altering some of the Channel Levels and then repeating steps 3 5 And finally Put all the sliders down to zero for good house keeping and then RELEASE them f...

Page 34: ...THE CHASE CONTROLS below Chase Editing Keys 9 Use the Reverse Manual Step pad to delete any mistakes the display shows dEL while pressed followed by the decremented step number This is now the last st...

Page 35: ...ersing direction on the bass beat in future software revisions CHASE STEP SOURCE 4 possibilities 1 Manual stepping from the Manual Step Forward Reverse pads with Slope 2 Treble Burst not yet available...

Page 36: ...all the sliders down to zero for good house keeping and then RELEASE them ALL from having overriding control of levels Switch off all Keyboard pads on all Keyboards so that when you press the Environ...

Page 37: ...he Keyboard will do Set User Access Levels display S U A L N A this feature is not yet available Master Slave display No 1 N A this feature is not yet available there will however be three possible mo...

Page 38: ...channel DIN socket outputs to the 1 channel Jack Socket input on the Strobes Sound To Light Twelve special Scenes can be made on Scene Keyboard No 12 which are for patching three four channel zones o...

Page 39: ...find that the beams move around fairly well together but a little trial and error is sometimes required to optimise the movement The Joystick doesn t quite go to 0 or 100 so you may need to make scene...

Page 40: ...DMX512 and MIDI inputs and outputs are all protected against the accidental application of mains voltage BATTERY BACKUP An internal battery which is automatically recharged during use maintains the M...

Page 41: ...ue 0 127 00 7FH to select a key see table above 3 And finally a data byte which with a value in the range 64 127 40 7FH Key Pressed or with a value in the range 0 63 00 3FH Key Unpressed A Keyboard in...

Page 42: ...Page Number from 0 to 1 see below Level A byte with bit 7 clear is a Level ONE or TWO Level bytes with values of 0 127 follow an Address For 7 bit resolution only ONE byte need be sent For 8 bit reso...

Page 43: ...so turns the lights off MIDI Channel selector switch on the back panel the MIDI Channel selected is the SUM of the switches selected eg to select Channel 5 put up switches 1 4 to select Channel 15 put...

Page 44: ...8 1 0 1 1 0 0 13 E 1 13 1 0 1 1 0 1 45 E 3 9 0 1 1 1 0 0 14 E 1 14 0 1 1 1 0 1 46 E 3 10 1 1 1 1 0 0 15 E 1 15 1 1 1 1 0 1 47 E 3 11 0 0 0 0 1 0 16 E 1 16 0 0 0 0 1 1 48 E 3 12 1 0 0 0 1 0 17 E 1 17...

Page 45: ...209 249 10 50 90 130 170 210 250 11 51 91 131 171 211 251 12 52 92 132 172 212 252 13 53 93 133 173 213 253 14 54 94 134 174 214 254 15 55 95 135 175 215 255 16 56 96 136 176 216 256 17 57 97 137 177...

Page 46: ...46 386 426 466 506 267 307 347 387 427 467 507 268 308 348 388 428 468 508 269 309 349 389 429 469 509 270 310 350 390 430 470 510 271 311 351 391 431 471 511 272 312 352 392 432 472 512 273 313 353 3...

Page 47: ...16 O 2 16 34 O 3 16 52 O 1 17 17 O 2 17 35 O 3 17 53 O 1 18 18 O 2 18 36 O 3 18 54 Output Select 4 Ch Output Select 5 Ch Output Select 6 Ch Channels 55 72 No Channels 73 90 No Channels 91 108 No O 4 1...

Page 48: ...124 O 2 16 142 O 3 16 160 O 1 17 125 O 2 17 143 O 3 17 161 O 1 18 126 O 2 18 144 O 3 18 162 Output Select 10 Ch Output Select 11 Ch Output Select 12 Ch Channels 163 180 No Channels 181 198 No Channels...

Page 49: ...S 1 15 S 2 15 S 3 15 S 1 16 S 2 16 S 3 16 S 1 17 S 2 17 S 3 17 S 1 18 S 2 18 S 3 18 Scene Keyboard 4 In Out Scene Keyboard 5 In Out Scene Keyboard 6 In Out S 4 1 S 5 1 S 6 1 S 4 2 S 5 2 S 6 2 S 4 3 S...

Page 50: ...t For S2L and Joystick S 10 1 0 S 11 1 18 S 12 1 Bass 1 S 10 2 1 S 11 2 19 S 12 2 Tenor 1 S 10 3 2 S 11 3 20 S 12 3 Alto 1 S 10 4 3 S 11 4 21 S 12 4 Treble 1 S 10 5 4 S 11 5 22 S 12 5 Bass 2 S 10 6 5...

Page 51: ...100000 E 2 1 54 110010 E C 1 72 101001 E 1 2 37 010000 E 2 2 55 001010 E C 2 73 011001 E 1 3 38 110000 E 2 3 56 101010 E C 3 74 111001 E 1 4 39 001000 E 2 4 57 011010 E C 4 75 000101 E 1 5 40 101000 E...

Page 52: ...209 249 10 50 90 130 170 210 250 11 51 91 131 171 211 251 12 52 92 132 172 212 252 13 53 93 133 173 213 253 14 54 94 134 174 214 254 15 55 95 135 175 215 255 16 56 96 136 176 216 256 17 57 97 137 177...

Page 53: ...16 O 2 16 34 O 3 16 52 O 1 17 17 O 2 17 35 O 3 17 53 O 1 18 18 O 2 18 36 O 3 18 54 Output Select 4 Ch Output Select 5 Ch Output Select 6 Ch Channels 55 72 No Channels 73 90 No Channels 91 108 No O 4 1...

Page 54: ...S 1 15 S 2 15 S 3 15 S 1 16 S 2 16 S 3 16 S 1 17 S 2 17 S 3 17 S 1 18 S 2 18 S 3 18 Scene Keyboard 4 In Out Scene Keyboard 5 In Out Scene Keyboard 6 In Out S 4 1 S 5 1 S 6 1 S 4 2 S 5 2 S 6 2 S 4 3 S...

Page 55: ...t For S2L and Joystick S 10 1 0 S 11 1 18 S 12 1 Bass 1 S 10 2 1 S 11 2 19 S 12 2 Tenor 1 S 10 3 2 S 11 3 20 S 12 3 Alto 1 S 10 4 3 S 11 4 21 S 12 4 Treble 1 S 10 5 4 S 11 5 22 S 12 5 Bass 2 S 10 6 5...

Page 56: ...100000 E 2 1 54 110010 E C 1 72 101001 E 1 2 37 010000 E 2 2 55 001010 E C 2 73 011001 E 1 3 38 110000 E 2 3 56 101010 E C 3 74 111001 E 1 4 39 001000 E 2 4 57 011010 E C 4 75 000101 E 1 5 40 101000 E...

Page 57: ...2 4 16 O 3 4 28 O 1 5 5 O 2 5 17 O 3 5 29 O 1 6 6 O 2 6 18 O 3 6 30 O 1 7 7 O 2 7 19 O 3 7 31 O 1 8 8 O 2 8 20 O 3 8 32 O 1 9 9 O 2 9 21 O 3 9 33 O 1 10 10 O 2 10 22 O 3 10 34 O 1 11 11 O 2 11 23 O 3...

Page 58: ...3 8 S 1 9 S 2 9 S 3 9 S 1 10 S 2 10 S 3 10 S 1 11 S 2 11 S 3 11 S 1 12 S 2 12 S 3 12 Scene Keyboard 4 Scene Keyboard 5 Scene Keyboard 6 S 4 1 S 5 1 S 6 1 S 4 2 S 5 2 S 6 2 S 4 3 S 5 3 S 6 3 S 4 4 S 5...

Page 59: ...0 C 1 10 S 7 11 S 8 11 C 1 11 S 7 12 S 8 12 C 1 12 CHASES ENVIRONMENT ENVIRONMENT CHASES Environment Keyboard 2 Chase Keyboard 2 Speed Slope Environment Keyboard 1 Environment Chase Keyboard 1 C 2 1 E...

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