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AUDIO KONTROL 1 – 80
Configuration with 1 modifier (upper right):
Each Controller except the modifier can create a pair of hardware events.
If the modifier (the Left Button in our case) is released, we are in the Main
Layer, and that makes 3 possible pairs (Controller Knob, Middle and Right
Buttons)
If the modifier is pressed, we reach the Left Button Layer, and we find three
other possible pairs, having a total of 6 pairs of possible events.
You can define any of the three Buttons as a modifier (the picture above only shows
one of the three possibilities).
Configuration with 2 modifiers (lower left):
Let’s look at each Layer.
In the Main Layer, two Buttons are set as modifiers. There are two remaining
Controllers for creating pairs of hardware events (the Controller Knob and the
Right Button in our case).
If we press the Left Button, we reach the Left Button Layer, which contains
other assignments for the
three
other Controllers.
In fact
, the Middle Button,
which was a modifier in the Main Layer, becomes a normal Button (
i.e.
in
Trigger or Toggle mode) as soon as another Layer is selected. As we said in the
note above: you can only define modifiers in the Main Layer, thus you cannot
use combinations of modifiers. Thus we have three possible pairs in this Layer:
Controller Knob, Middle and Right Buttons.
Instead, if we press the Middle Button, we reach the Middle Button Layer,
where we find three other possible pairs of hardware events (for the same re-
asons as above.): Controller Knob, Left and Right Buttons.
That makes a total of 2+3+3 = 8 pairs of possible hardware events.
Once again, you could have chosen another set of two Buttons as modifiers.
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