Technical Manual
Glass Push-button II Smart & Push-button Smart 86 [Series .02]
MDT technologies GmbH •
51766 Engelskirchen • Papiermühle 1 • Germany
Phone: +49-2263-
880 • [email protected] • www.mdt.de
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The following table shows the available communication objects that are relevant for the display
behaviour:
Number Name/Object Function
Length Usage
133
Day/Night
–
Night = 1 / Day = 0
Day = 1 / Night = 0
1 Bit
Input of a value, if
„
Day
“ or „N
ig
ht“
134
Presence
–
Input
1 Bit
Input for presence "active", e.g. from
presence detector
139
Time
–
Receive current value
3 Byte Receiving the time
140
Date
–
Receive current value
3 Byte Receiving the date
141
Time / Date
–
Receive current values
8 Byte Receiving time and date via a common
object
154
Button operation
–
Output
1 Bit
Sending out a "1" for an active button
operation, e.g. for switching on an
orientation light
156
Display
–
Brightness
1 Byte Receive/send brightness for the display
Table 11: Communication objects
–
Display
After each restart, the "
Day/Night" object
is set to "Day", even if the communication object is not
linked.
The
presence object
is used to deactivate the display when no one is in the room and can be
controlled via a presence detector, for example.
If the presence object is set to the value "0", the display switches off and is only switched on again
when the object is set to the value "1" or a button is pressed. If a button is pressed when the object
value is "0" (= no presence), the display remains switched on until the display switches to standby. If
standby is deactivated, the display remains active for 120 seconds.
After each restart, the presence object is set to the value "1" (= presence), even if the object is not
linked.
Depending on the parameterisation, the presence object switches back and forth between the states
"Display is switched on" or "Display is switched on and exits standby" and "Display off".