Technical Manual
Glass Push-button II Smart & Push-button Smart 86 [Series .02]
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The parameter "
LED colour on button activation ..
." defines the colour change of all status LEDs
when a button is pressed if they are assigned twice with the setting "LED reacts to "external/internal
object and button activation". In this case, the settings in the LED 1-12/A/B menu refer to the control
via the object and the global parameter "LED colour on button activation" defines the behaviour on
button activation.
The "
Synchronisation object for flashing LEDs
" can be used to ensure that flashing status LEDs of
different push-buttons flash in the same rhythm. One push-button in the room is defined as the
master and all other push-buttons as slaves.
The "LED flashing status" objects are linked together in a group address.
Via the parameter "
Indication of long keypress via status LEDs
", the execution of the action for the
long keystroke can be signalled by the status LED going out. In this way, it can be signalled to the
operator that the long keypress has been carried out and the action is "completed". However, this
setting is only effective if the LEDs react to button activation and is only valid for the following
functions:
▪
switch/send values short/long (with 2 objects)
▪
save scene
▪
send values/scenes - when action for long button is active
▪
mode selection - when action for long button is active
▪
blinds
For functions such as dimming, the long button press is not signalled because in this case the
function is executed as long as the button is pressed. After the button is released, a "stop telegram"
is sent.
The following table shows the available communication objects:
Number Name/Object Function
Length Usage
131
LED
–
Lock object
1 Bit
Locking of all LED´s
157
LED
–
Flashing status
1 Bit
Sends the flashing status for Master or
receives the status as Slave
Table 69: Communication objects
–
LED basic settings