Sound.setPan()
697
Sound.position
Availability
Flash Player 6.
Usage
my_sound
.position
:Number
Description
Read-only property; the number of milliseconds a sound has been playing. If the sound is looped,
the position is reset to 0 at the beginning of each loop.
Example
See
Sound.duration
for a sample usage of this property.
See Also
Sound.duration
Sound.setPan()
Availability
Flash Player 5.
Usage
my_sound
.setPan(
pan:Number
)
: Number
Parameters
pan
An integer specifying the left-right balance for a sound. The range of valid values is -100 to
100, where -100 uses only the left channel, 100 uses only the right channel, and 0 balances the
sound evenly between the two channels.
Returns
An integer.
Description
Method; determines how the sound is played in the left and right channels (speakers). For mono
sounds,
pan
determines which speaker (left or right) the sound plays through.
Example
See
Sound.getPan()
for a sample usage of this method.
See also
Sound.attachSound()
,
Sound.getPan()
,
Sound.setTransform()
,
Sound.setVolume()
,
Sound.start()
Summary of Contents for FLEX
Page 1: ...Flex ActionScript Language Reference ...
Page 8: ......
Page 66: ...66 Chapter 2 Creating Custom Classes with ActionScript 2 0 ...
Page 76: ......
Page 133: ...break 133 See also for for in do while while switch case continue throw try catch finally ...
Page 135: ...case 135 See also break default strict equality switch ...
Page 146: ...146 Chapter 5 ActionScript Core Language Elements See also break continue while ...
Page 808: ...808 Chapter 7 ActionScript for Flash ...
Page 810: ...810 Appendix A Deprecated Flash 4 operators ...
Page 815: ...Other keys 815 Num Lock 144 186 187 _ 189 191 192 219 220 221 222 Key Key code ...
Page 816: ...816 Appendix B Keyboard Keys and Key Code Values ...
Page 822: ...822 Index ...