&= (bitwise AND assignment)
91
Example
The following example uses the logical AND (
&&
) operator to perform a test to determine if a
player has won the game. The
turns
variable and the
score
variable are updated when a player
takes a turn or scores points during the game. The script writes “You Win the Game!” to the log
file when the player’s score reaches 75 or higher in 3 turns or less.
var turns:Number = 2;
var score:Number = 77;
if ((turns<=3) && (score>=75)) {
trace("You Win the Game!");
} else {
trace("Try Again!");
}
/* output:
You Win the Game!
*/
See also
! (logical NOT)
,
!= (inequality)
,
!== (strict inequality)
,
|| (logical OR)
,
==
(equality)
,
=== (strict equality)
&= (bitwise AND assignment)
Availability
Flash Player 5.
Usage
expression1
&=
expression2
Parameters
None.
Returns
A 32-bit integer; the value of
expression1
&
expression2
.
Description
Operator; assigns
expression1
the value of
expression1
&
expression2
. For example, the
following two expressions are equivalent:
x &= y;
x = x & y;
For more information, see
“Operator precedence and associativity” on page 32
.
Example
The following example assigns the value
9
to
x
:
var x:Number = 15;
var y:Number = 9;
trace(x &= y); // output: 9
Summary of Contents for FLEX
Page 1: ...Flex ActionScript Language Reference ...
Page 8: ......
Page 66: ...66 Chapter 2 Creating Custom Classes with ActionScript 2 0 ...
Page 76: ......
Page 133: ...break 133 See also for for in do while while switch case continue throw try catch finally ...
Page 135: ...case 135 See also break default strict equality switch ...
Page 146: ...146 Chapter 5 ActionScript Core Language Elements See also break continue while ...
Page 808: ...808 Chapter 7 ActionScript for Flash ...
Page 810: ...810 Appendix A Deprecated Flash 4 operators ...
Page 815: ...Other keys 815 Num Lock 144 186 187 _ 189 191 192 219 220 221 222 Key Key code ...
Page 816: ...816 Appendix B Keyboard Keys and Key Code Values ...
Page 822: ...822 Index ...