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Chapter 7: ActionScript for Flash
knob_mc.bottom = knob_mc._y;
knob_mc._x = my_sound.getVolume();
with (knob_mc) {
lineStyle(0, 0x000000);
beginFill(0xCCCCCC);
moveTo(0, 0);
lineTo(4, 0);
lineTo(4, 18);
lineTo(0, 18);
lineTo(0, 0);
endFill();
}
knob_mc.createTextField("volume_txt", knob_mc.getNextHighestDepth(),
knob_mc.4, 0, 30, 22);
knob_mc.volume_txt.text = my_sound.getVolume();
knob_mc.onPress = function() {
this.startDrag(false, this.left, this.top, this.right, this.bottom);
this.isDragging = true;
};
knob_mc.onMouseMove = function() {
if (this.isDragging) {
this.volume_txt.text = this._x;
}
}
knob_mc.onRelease = function() {
this.stopDrag();
this.isDragging = false;
my_sound.setVolume(this._x);
};
See also
Sound.setVolume()
Sound.id3
Availability
Flash Player 6; behavior updated in Flash Player 7.
Usage
my_sound.id3
:Object
Description
Read-only property; provides access to the metadata that is part of an MP3 file.
MP3 sound files can contain ID3 tags, which provide metadata about the file. If an MP3 sound
that you load using
Sound.attachSound()
or
Sound.loadSound()
contains ID3 tags, you can
query these properties. Only ID3 tags that use the UTF-8 character set are supported.
Summary of Contents for FLEX
Page 1: ...Flex ActionScript Language Reference ...
Page 8: ......
Page 66: ...66 Chapter 2 Creating Custom Classes with ActionScript 2 0 ...
Page 76: ......
Page 133: ...break 133 See also for for in do while while switch case continue throw try catch finally ...
Page 135: ...case 135 See also break default strict equality switch ...
Page 146: ...146 Chapter 5 ActionScript Core Language Elements See also break continue while ...
Page 808: ...808 Chapter 7 ActionScript for Flash ...
Page 810: ...810 Appendix A Deprecated Flash 4 operators ...
Page 815: ...Other keys 815 Num Lock 144 186 187 _ 189 191 192 219 220 221 222 Key Key code ...
Page 816: ...816 Appendix B Keyboard Keys and Key Code Values ...
Page 822: ...822 Index ...